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Amiga C/C++ Compile, Debug & Profile (fork with libs support)

JOB

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3,176 installs
| (0) | Free
One-stop VS Code Extension to compile, debug and profile Amiga C/C++ programs compiled by the bundled gcc 12.2 with the bundled WinUAE/FS-UAE. This fork provides support for libraries
Installation
Launch VS Code Quick Open (Ctrl+P), paste the following command, and press enter.
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amiga-debug Visual Studio Code Extension (fork with libraries support)

This fork is based on the marvellous vscode-amiga-debug extension vscode-amiga-debug by Bartman^Abyss, which is also available on github.

screen-mui

Additional features

  • Standard Amiga libraries are available (you need to specify a Workbench floppy disk or hard disk; see below).
  • MUI is also included on the compilation side (SDK v3.9) and on the execution side (libraries v3.8).
  • Custom libraries can be declared through the setting of assigns.
  • The bsdsocket.library of UAE can also be enabled.

Quick-start

  1. Install the extension from the Visual Studio Code Marketplace
  2. Create a new empty project folder with File > Open Folder...
  3. From the command palette Ctrl+Shift+P select Amiga: Init Project With Libs
  4. Open .vscode/launch.json and make "kickstart" point to your Kickstart 3.1 ROM and "workbench" to your Workbench 3.1 floppy (.adf)
  5. Hit F5 to build and run a minimal sample project (you should see the MUI app of the above screen shot)

How-to-use

  • In .vscode/launch.json, you can also make "workbench" point to a hard file (.hdf) containing Workbench 3.1; in this case, for WinUAE, you need to specify at the end of its path its number of sectors, number of surfaces, number of reserved blocks, and block size (e.g. "workbench": "C:/Path to hard file/A1200.hdf,32,1,2,512") as they appear in the settings window of WinUAE (see picture below). For FS-UAE, just specify the path to the .hdf file (e.g. "workbench": "C:/Path to hard file/A1200.hdf").
  • Still in .vscode/launch.json, you can specify with "assigns" a list of assigns (separated by commas) which will be translated in the startup-sequence; for example "assigns":"MUI: DH2:MUI,LIBS: DH2:LIBS DH2:MUI/Libs" will add at the end of the startup-sequence:
    assign MUI: DH2:MUI
    assign LIBS: DH2:LIBS DH2:MUI/Libs
    The purpose is to add the ability to declare your own libraries residing on your hard file. This latest is defined as DH2: (DH0: is a directory virtual hard drive, used for booting and where the startup-sequence is located, and DH1: is the directory virtual hard drive containing your compiled program). Thus, the content of DH2: is never modified.
  • At last, "bsdSocket" can be set to true (e.g. "bsdSocket":true) to enable the bsdsocket.library of UAE.

UAE_HardFile

How does it work?

  • This fork has the MUI libraries included in the disk DH0: which is already used by the original vscode-amiga-debug extension to store the startup-sequence and to boot the Amiga.
  • It adds the needed definitions to the UAE configuration file to declare your "workbench" pointing to a floppy or a hard file and to enable optionally the bsdsocket.library.
  • It also adds the following instruction to the startup-sequence (when "workbench" points to a hard file; for a floppy disk, just replace DH2: by DF0:):
    DH2:C/assign C: DH2:C
    C:assign SYS: DH2:
    C:assign S: DH2:S
    C:assign LIBS: DH2:LIBS DH0:MUI/Libs
    C:assign DEVS: DH2:Devs
    C:assign FONTS: DH2:Fonts
    C:assign L: DH2:L
    C:MakeDir RAM:T RAM:Clipboards RAM:ENV RAM:ENV/Sys
    C:assign T: RAM:T
    C:assign CLIPS: RAM:Clipboards
    C:assign ENV: RAM:ENV
    C:assign LOCALE: DH2:Locale dh0:MUI/Locale
    C:assign PRINTERS: DEVS:Printers
  • At last, when you define "assigns", it adds your assigns at the end of the startup-sequence (see above for an example).

Additional credits

  • Code by JOB.

Magic User Interface (MUI) is Copyright (C) 1992-2013 by Stefan Stuntz. Version 3.9 can be downloaded from https://github.com/amiga-mui/muidev/releases/tag/MUI-3.9-2015R1. Installation of version 3.8 is described on https://guide.abime.net/wb3.1/chap6.htm.

Some portions of the example code are inspired by AROS code (https://github.com/aros-development-team/AROS).

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