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Flatland Tools

Flatland Tools

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three-flatland

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Visual editors for game and multimedia assets, right in your editor — ideal for Three.js and React Three Fiber (R3F) projects. Sprite atlas packing, GPU image encoding, normal-map baking, and inline audio playback. Built by the three-flatland team; every tool works standalone.
Installation
Launch VS Code Quick Open (Ctrl+P), paste the following command, and press enter.
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Flatland Tools: visual editors for game and multimedia assets, right in the editor.

VS Code Marketplace Open VSX Registry License: MIT

A tools suite for game and multimedia assets that never leaves your editor.

Sprite atlas packing · GPU Image encoding · Normal-map baking · Inline audio previews


Built by the team behind three-flatland, a WebGPU + TSL 2D sprite/tilemap library for Three.js. Every tool here works standalone; three-flatland isn't required. If you're building 2D games, interactive graphics, or creative-coding projects on the web, these editors are for you. Already have a pipeline? FL Sprite Atlas reads and writes TexturePacker and Aseprite JSON natively, so switching in is a drop-in, not a rewrite.

Tools

FL Sprite Atlas

Pack, slice, and animate sprite sheets without leaving VS Code. Draw frames directly on the image, auto-detect sprites via connected-component analysis, build named animations with a timeline scrubber, and preview them live.

Reads and writes TexturePacker and Aseprite JSON export formats natively. Open a file exported from either tool, see a badge confirming the detected format, and save back in that same format. Switching output formats warns you before anything lossy happens.

FL Sprite Atlas

FL Image Encoder

Side-by-side comparison encoder for PNG, WebP, AVIF, and KTX2 (Basis Universal: ETC1S/UASTC). Drag the split slider to compare original vs. encoded, inspect KTX2 mip levels, and see real GPU memory stats for the encoded result before you commit to a format.

FL Image Encoder

FL Normal Baker

Bake normal maps from flat source art. Slice a tileset into regions (grid-aligned or freeform), assign a direction and elevation per region, and preview the result lit from any angle: normal and lit views side by side.

FL Normal Baker

FL Atlas Merge

Combine multiple .atlas.json sprite sheets into one, with conflict resolution for overlapping frame names.

FL Atlas Merge

FL Audio

Inline ▶ Play / ⏹ Stop CodeLenses appear directly above zzfx(), zzfxm(), new Tone.*, and new Wad(...) calls in your source. Click to hear the sound without leaving your code, backed by a lightweight background process. No panel opens; nothing interrupts your flow.

FL Audio

ZzFX Studio

A dedicated tuner panel for zzfx() sound-effect parameters: full envelope, pitch, and shape controls, a live waveform preview, category/style tags, and AI-assisted preset generation with history. Opens from the same CodeLens (⚙ Edit) when you want to actually shape a sound, not just hear it.

ZzFX Studio

Installation

VS Code Marketplace:

ext install three-flatland.fl-tools

Or search "Flatland Tools" in the Extensions view (Cmd+Shift+X / Ctrl+Shift+X).

Open VSX (VSCodium, Gitpod, Eclipse Theia, and other VS Code-compatible editors):

Search "Flatland Tools" in your editor's extension marketplace, or install directly from open-vsx.org.

Usage

Every tool is available from the Flatland Tools submenu. Right-click a supported file in the Explorer (.png, .webp, .avif, .ktx2, .atlas.json, .normal.json), or use the Command Palette.

Command What it does
Open in Sprite Atlas Pack/slice/animate a sprite sheet
Open in Image Encoder Compare + encode PNG/WebP/AVIF/KTX2
Open in Normal Baker Bake a normal map from source art
Merge Atlases… Combine multiple .atlas.json sidecars
Open ZzFX Editor Full ZzFX Studio tuner panel for a zzfx() call

FL Audio doesn't have a command to look up: that's the point. Open any file with a zzfx(), zzfxm(), new Tone.*, or new Wad(...) call and ▶ Play / ⏹ Stop CodeLenses appear directly above it. Click to hear it.

Each tool can be individually enabled or disabled under Settings → Extensions → Flatland Tools.

Requirements

No external dependencies. The codelens-service (Rust) and audio-play sidecars ship prebuilt inside the extension for macOS, Linux, and Windows (x64 and arm64).

Contributing / Feedback

Issues and feature requests: GitHub Issues. This extension is developed in the open as part of the three-flatland monorepo. See tools/vscode for source.

License

MIT © Justin Walsh

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