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UEFN Verse Logs

UEFN Verse Logs

simnJS

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5 installs
| (0) | Free
Stream Verse logs from UEFN into VS Code with per-category and per-level filters.
Installation
Launch VS Code Quick Open (Ctrl+P), paste the following command, and press enter.
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UEFN Verse Logs

Stream Verse logs from Unreal Editor for Fortnite directly into VS Code, with per-category and per-level filtering.

Marketplace Install License

Tail the UEFN log file live, parse out the Verse-related categories, and watch your Print() output stream into a VS Code output channel — colored by log level, filtered by category, and synced with the project you have open.


Install

From the VS Code Marketplace:

code --install-extension simnjs.uefn-verse-logs

Or search UEFN Verse Logs in the Extensions sidebar (Ctrl+Shift+X).

Quick start

  1. Open your UEFN project folder in VS Code (the one containing <Project>.uefnproject).
  2. Launch UEFN on the same project.
  3. The extension auto-starts the tail. Open the UEFN Verse output channel (View > Output, pick "UEFN Verse" in the dropdown).
  4. Run Print("Hello, world!") in your Verse code — it shows up live.

If autostart didn't kick in, click the Verse: stopped indicator in the status bar, or run UEFN Verse: Watch latest log from the command palette.

Features

  • Auto-detect the UEFN project in your workspace via .uefnproject (walks up parent folders from each workspace folder).
  • Live tail of %LOCALAPPDATA%\UnrealEditorFortnite\Saved\Logs\UnrealEditorFortnite.log with rotation handling.
  • Filter tree in the Explorer sidebar — checkbox per category. State persists across sessions. Use VS Code's built-in log-level filter (funnel icon on the output panel) for per-level filtering.
  • Quick filter picker (UEFN Verse: Toggle filters…) — fast multi-select for power users.
  • "Print() only" preset — one click, only LogVerse lines remain.
  • Restart command to reset stats and re-detect the project without leaving the keyboard.
  • Status bar with live error and warning counts, click to reveal output.
  • LogOutputChannel with native level coloring (Debug / Info / Warning / Error).
  • Polling-based (not fs.watch) — reliable on Windows where UEFN keeps the .log file open in shared-read.

Filters

Open the UEFN Verse view in the Explorer sidebar. Each entry from uefnVerseLogs.categories appears as a checkbox you can toggle at runtime:

Category Default What it carries
LogVerse on Print() output from your Verse code
VerseBuild on Compile errors, hot reload events
VerseProfile on Profiling output
VerseTest on Test framework output
LogVerseInterop off VNI module loading (chatty at startup)
LogVerseMessageServer off Verse message server lifecycle
LogVersePredicts off Prediction context registration (chatty)
LogVerseUObjectGenerator off Generated UObject events

For per-level filtering, use the VS Code log channel's own controls: the funnel icon at the top of the UEFN Verse output panel (Filter Output by Log Level for show/hide, Set Log Level for the threshold). UEFN levels are mapped to VS Code levels as Fatal/Error → Error, Warning → Warning, Display/Log → Info, Verbose/VeryVerbose → Debug.

Adding custom categories

UEFN has hundreds of log categories — anything that shows up in the Output Log filter inside UEFN can be added here. Examples: Cmd, LogValkyrieBeacon, LogFortMatchmakingV2. Settings:

{
  "uefnVerseLogs.categories": [
    "LogVerse",
    "VerseBuild",
    "LogValkyrieBeacon",
    "Cmd"
  ]
}

Save the file — the filter tree updates live.

Commands

All keybindings use a Ctrl+Alt+V chord (Cmd+Alt+V on macOS) followed by a second key. They're rebindable in Preferences: Open Keyboard Shortcuts.

Command Keybinding Description
UEFN Verse: Watch latest log Ctrl+Alt+V Ctrl+W Start tailing UnrealEditorFortnite.log.
UEFN Verse: Start watching log… — Pick any .log file in the UEFN logs folder.
UEFN Verse: Restart tail Ctrl+Alt+V Ctrl+R Stop and re-start the tail on the same log. Resets stats and re-detects the project.
UEFN Verse: Stop watching Ctrl+Alt+V Ctrl+S Stop the tail.
UEFN Verse: Toggle filters… Ctrl+Alt+V Ctrl+F Multi-select picker for categories.
UEFN Verse: Show Print() output only Ctrl+Alt+V Ctrl+P Preset: keep only LogVerse.
UEFN Verse: Reset filters — Restore default checkbox state.
UEFN Verse: Clear output Ctrl+Alt+V Ctrl+L Empty the output channel.
UEFN Verse: Open output panel Ctrl+Alt+V Ctrl+O Reveal the UEFN Verse output.
UEFN Verse: Open settings — Jump to the extension's settings UI.

All commands are also available as toolbar buttons in the UEFN Verse view title.

Settings

Setting Default Description
uefnVerseLogs.autoStart true Auto-start the tail when a workspace with a .uefnproject opens.
uefnVerseLogs.logDirectory "" (= %LOCALAPPDATA%\UnrealEditorFortnite\Saved\Logs) Override the directory containing .log files.
uefnVerseLogs.logFileName UnrealEditorFortnite.log Active log file name in that directory.
uefnVerseLogs.categories 6 Verse categories Categories displayed in the filter tree.
uefnVerseLogs.pollIntervalMs 500 Poll interval in ms. Minimum 100.
uefnVerseLogs.showTimestamp true Prefix each emitted line with the UEFN timestamp.
uefnVerseLogs.showCategory true Prefix each emitted line with the log category.
uefnVerseLogs.showProjectHeader true Print the detected project at the top of the output.
uefnVerseLogs.revealOnError false Reveal the output panel automatically when an Error/Fatal line is emitted.

Per-project overrides go in .vscode/settings.json.

How it works

UEFN writes every log entry — including Verse Print() output — to a single file: %LOCALAPPDATA%\UnrealEditorFortnite\Saved\Logs\UnrealEditorFortnite.log.

The extension:

  1. Detects the UEFN project in your workspace by walking up the workspace folders to find a .uefnproject.
  2. Polls stat() on the log file every 500 ms (configurable), reads new bytes since the previous position, reassembles partial lines across reads.
  3. Parses each line with a regex matching the Unreal log format [timestamp][frame]Category: [Level: ]message.
  4. Filters by category prefix and by level using your TreeView checkboxes.
  5. Emits matching lines to a LogOutputChannel, dispatched to debug/info/warn/error based on the parsed level.

Polling rather than fs.watch because UEFN keeps the log file open in shared-read mode while running, which makes fs.watch miss size changes until UEFN closes the file.

Limitations

  • The UEFN log is global — it contains entries from every running UEFN instance. In practice UEFN runs one project at a time, so the output is effectively per-project.
  • Only Windows is supported for autostart (UEFN runs on Windows only). The code path itself is platform-agnostic; on macOS / Linux you'd point logDirectory at whatever you have.

Development

git clone https://github.com/simnjs/uefn-verse-logs.git
cd uefn-verse-logs
npm install
npm run compile

Open the folder in VS Code, press F5. A debug Extension Development Host opens. From there, open a UEFN workspace to test against a live .log.

To package a .vsix:

npx @vscode/vsce package

Contributing

Issues and pull requests welcome at https://github.com/simnjs/uefn-verse-logs.

Useful starting points:

  • Bug reports — include the offending line from UnrealEditorFortnite.log (raw, not from the output channel).
  • New category — open an issue with the category name and an example line. The default list errs on the side of "useful for Print() debugging".

License

MIT

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