Debugger and utilities for working with Godot C# projects in VSCode.
Godot 3.2.2 or greater. Older versions of Godot are not supported.
Launch a game directly in the Godot editor from VSCode.
Additional code completion for Node paths, Input actions, Resource paths, Scene paths and Signal names.
A running Godot instance must be editing the project in order for Play in Editor and the code completion to work.
Node path suggestions are provided from the currently edited scene in the Godot editor.
Currently Signal suggestions are only provided using the information from the project build
results, not from the information in the edited document. This will change in the future.
Debugger launch configurations
By default the extension creates the following launch configurations:
Play in Editor
Launches the game in the Godot editor for debugging in VSCode.
For this option to work, a running Godot instance must be editing the project.
Launches the game with a Godot executable for debugging in VSCode.
Before using this option, the value of the "executable" property must be changed
to a path that points to the Godot executable that will be launched launched.
Attaches to a running Godot instance that was configured to listen for a debugger connection.