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Unity Code Snippets

Kleber Silva

|
1,121,616 installs
| (20) | Free
All snippets you need for Unity3D development
Installation
Launch VS Code Quick Open (Ctrl+P), paste the following command, and press enter.
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Unity Code Snippets

Create Unity classes and methods easily.

Features

All Unity code snippets you need. This extension intends to be the complete collection of Unity snippets for Visual Studio Code.

It takes advantage of latest Visual Studio Code snippets features to create the code faster for you.

MonoBehaviour

Create game classes like MonoBehaviours, NetworkBehaviours and StateMachineBehaviours easily. Also create common methods like Start(), Update() or OnTriggerEnter2D() and log calls.

MonoBehaviour

Editor

Create an Editor classes like Editor, EditorWindow and PropertyDrawer as easy as it can be.

Unity Editor

ScriptableObject

You never remember the property that goes with the ScriptableObject to create it via Unity create menu? Not a problem.

ScriptableObject

Instalation

As in any Visual Studio Code Extension you have several options to install:

  • Enter the Visual Studio Code Marketplace, search for Unity Code Snippets (or enter directly on the extension page) and click on Install button.
  • Inside Visual Studio Code, enter in the Extensios panel, search for Unity Code Snippets and click on Install button
  • Run the following command in the Command Palette:
      ext install kleber-swf.unity-code-snippets
    

All the snippets

Start typing the names to create the corresponding snippets.

  • Game classes:

    • MonoBehaviour
    • StateMachineBehaviour
    • NetworkBehaviour
    • ScriptableObject
  • Editor Classes:

    • Editor
    • Editor with Reorderable List (NEW)
    • EditorWindow
    • PropertyDrawer
    • ScriptableWizard
  • MonoBehaviour Methods:

    • Awake()
    • FixedUpdate()
    • LateUpdate()
    • OnAnimatorIK()
    • OnAnimatorMove()
    • OnApplicationFocus()
    • OnApplicationPause()
    • OnApplicationQuit()
    • OnAudioFilterRead()
    • OnBecameInvisible()
    • OnBecameVisible()
    • OnCollisionEnter()
    • OnCollisionEnter2D()
    • OnCollisionExit()
    • OnCollisionExit2D()
    • OnCollisionStay()
    • OnCollisionStay2D()
    • OnConnectedToServer()
    • OnControllerColliderHit()
    • OnDestroy()
    • OnDisable()
    • OnDisconnectedFromServer()
    • OnDrawGizmos()
    • OnDrawGizmosSelected()
    • OnEnable()
    • OnFailedToConnect()
    • OnFailedToConnectToMasterServer()
    • OnGUI()
    • OnJointBreak()
    • OnJointBreak2D()
    • OnMasterServerEvent()
    • OnMouseDown()
    • OnMouseDrag()
    • OnMouseEnter()
    • OnMouseExit()
    • OnMouseOver()
    • OnMouseUp()
    • OnMouseUpAsButton()
    • OnNetworkInstantiate()
    • OnParticleCollision()
    • OnParticleTrigger()
    • OnPlayerConnected()
    • OnPlayerDisconnected()
    • OnPostRender()
    • OnPreCull()
    • OnPreRender()
    • OnRenderImage()
    • OnRenderObject()
    • OnSerializeNetworkView()
    • OnServerInitialized()
    • OnTransformChildrenChanged()
    • OnTransformParentChanged()
    • OnTriggerEnter()
    • OnTriggerEnter2D()
    • OnTriggerExit()
    • OnTriggerExit2D()
    • OnTriggerStay()
    • OnTriggerStay2D()
    • OnValidate()
    • OnWillRenderObject()
    • Reset()
    • Start()
    • Update()
  • Some useful code snippets:

    • Debug.Log() (type log)
    • Debug.LogError() (type logerror)
    • Debug.LogWarning() (type logwarning)
    • Debug.LogException() (type logexception)

If you have any suggestions, open an issue in the Github project page and I'll add it as soon as I can :).

If you like the color theme of the previews, you can download it here: Base16 Ocean Dark Extended Theme.

Thanks you for downloading this extension.

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