The language server will attempt to load a TOML file named .redscript-ide from every workspace folder.
This file can contain some configuration options:
redscript_dir maps the source directory to a different folder than the workspace folder root
hooks allows you to configure hooks on certain events, an example would be creating a file to signal something to an external tool
for instance, you can trigger a reload of RedHotTools when the workspace successfully typechecks:
[[hooks.successful_check]]
# you can use {game_dir} to refer to the game directory if it's configured for the extension,
# another available variable is {workspace_dir} which refers to the workspace directory that contains the checked file
create_file = "{game_dir}\\red4ext\\plugins\\RedHotTools\\.hot-scripts"