3eNext level 3d workflow inside VSCode. 🎺 This project is not intended to modify 3d objects; like modeling, texturing, UV-unwrapping, etc. It's only a viewer with other helper features so you don't need to open other software (like Blender, etc.) to debug. Install from VSCode marketplace Features
Todo
PhilosophyWhen getting into WebGL (or graphics development), the barrier is too high and thick: you need to know how to use a number of software (Blender, Substance Painter, etc.), understand some jargons/concepts (UV unwrapping, shaders, GLBs/FBX/etc.) and be ready to fail a lot on very trivial things.
If we can start building [creative/developer] experiences that ease beginner introductions, we'll notice a flood of creative ideas and output. This is evident in the space of frontend development with React, etc. and backend development with Node, etc. |