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Godot Resource Table

Godot Resource Table

Ricky Ricardo

| (0) | Free
Edit many Godot .tres files in a sortable, resizable spreadsheet view.
Installation
Launch VS Code Quick Open (Ctrl+P), paste the following command, and press enter.
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Godot Resource Table (VS Code extension)

Spreadsheet-style view for editing many Godot 4 .tres files in a folder: sortable columns, resizable headers, and in-place edits for simple primitive fields (bool, int, float, string). ExtResource, arrays, and other complex values are shown read-only (see Godot Resources as Sheets for a fuller in-editor workflow).

WARNING: This was fully built with AI, use at your own risk.

Requirements

  • VS Code 1.85+ (or Cursor)

Development

cd vscode-godot-resource-table
npm install
npm run compile
npm test

Press F5 in VS Code with this folder open (Run Extension). In the Extension Development Host, run Godot Resource Table: Open Folder from the Command Palette and choose a folder that contains .tres files (for example your game’s items tree).

Package

npm run package runs @vscode/vsce. Use Node.js 20 LTS or newer for this step (Node 18 can throw ReferenceError: File is not defined from transitive dependencies).

npm run package

Install the generated .vsix with Extensions: Install from VSIX….

Usage

  1. Godot Resource Table: Open Folder — pick a directory; all *.tres files under it are loaded recursively.
  2. Click a column header to sort (toggle direction on repeat click). Drag the right edge of a header to resize; widths are remembered per folder in workspace state.
  3. Double-click an editable cell (or focus it and press Enter), edit, then blur or Enter to save. Invalid values show an error and the table reloads.
  4. Refresh button or Godot Resource Table: Refresh reloads from disk. The host watches the folder and refreshes after external changes (debounced; writes from this view are briefly ignored to avoid feedback loops).

Columns file and script_class are read-only. Other columns are the union of all [resource] property keys across files; missing keys appear as empty editable cells (saved as strings unless you use a typed value Godot accepts on that line).

Limitations (v0.1)

  • Multiline property values are read-only in the grid.
  • New empty cells default to string typing when you first add a property name column value.
  • Does not run Godot; validate important edits in the Godot inspector.

License

MIT

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