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Software Inc. Snippets

Software Inc. Snippets

Nickal

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450 installs
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Snippets for Software Inc XML files.
Installation
Launch VS Code Quick Open (Ctrl+P), paste the following command, and press enter.
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Software Inc. Snippets for VS Code

GitHub release VS Code Marketplace Patch MIT License

DemoGif

Please refer to the mod documentation for a full understanding: https://softwareinc.coredumping.com/wiki/index.php/Modding

Directions

Just start typing the name of the tag you want and it should pop up with options. Example to use the <Name></Name> simply type Name and it will correct to <Name></Name>.

Tags

  • SoftwareType
  • Name
  • Delete
  • Category
  • Categories
  • Description
  • Unlock
  • Random
  • Popularity
  • Retention
  • Iterative
  • OSSpecific
  • OneClient
  • InHouse
  • NameGenerator
  • OSLimit
  • IdealPrice
  • Features
  • Feature
  • ArtCategory
  • DevTime
  • Innovation
  • Usability
  • Stability
  • CodeArt
  • Server
  • Dependency
  • SoftwareCategory
  • Popularity
  • TimeScale
  • Retention
  • IdealPrice
  • Iterative
  • CompanyType
  • Specilization
  • Force
  • PerYear
  • Min
  • Max
  • Types
  • NameGen
  • PersonalityGraph
  • Personalities
  • Incompatibilites
  • Incompatible
  • Personality
  • WorkLean
  • Social
  • LazyStress
  • Relationships
  • Relation
  • Root
  • Models
  • Model
  • File
  • Position
  • Rotation
  • Scale
  • InteractionPoints
  • InteractionPoint
  • Animation
  • Child
  • Furniture
  • BuildBoundary
  • NavBoundary
  • Height1
  • Height2
  • Upgradable
  • UpgradePrice
  • Server
  • Power
  • BoxCollider
  • Center
  • Size
  • Base
  • Bump
  • Extra
  • Skirting
  • FloorType
  • CoolPack

Commands

  • New Software Type
<SoftwareType>
    <Name></Name>
    <Unlock></Unlock>
    <Category></Category>
    <Description></Description>
    <Random></Random>

    <Categories>
        <Category Name=""">
            <Description></Description>
            <Unlock></Unlock>
            <Popularity></Popularity>
            <Retention></Retention>
            <TimeScale></TimeScale>
            <Iterative></Iterative>
        </Category>
    </Categories>

    <OSSpecific></OSSpecific>
    <OneClient></OneClient>
    <InHouse></InHouse>
    <NameGenerator></NameGenerator>

   <Features>
       <Feature Forced=""">
            <Name></Name>
            <Category></Category>
            <Description></Description>
            <DevTime></DevTime>
            <Innovation></Innovation>
            <Usability></Usability>
            <Stability></Stability>
            <CodeArt></CodeArt>
        </Feature>
   </Features>

</SoftwareType> 
  • New Feature
<Feature>
    <Name></Name>
    <Category></Category>
    <Description></Description>
    <DevTime></DevTime>
    <Innovation></Innovation>
    <Usability></Usability>
    <Stability></Stability>
    <CodeArt></CodeArt>
</Feature>
  • New Personality Graph
<PersonalityGraph>
    <Personalities>
        <Personality>
            <Name></Name>
            <WorkLean></WorkLean>
            <Social></Social>
            <LazyStress></LazyStress>
            <Relationships>
                <Relation></Relation>
            </Relationships>
         <Personality>
    </Personalities>

    <Incompatibilities>
        <Incompatible>
            <Personality></Personality>
        </Incompatible>
    </Incompatibilities>

</PersonalityGraph>
  • New Personality
<Personality>
    <Name></Name>
    <WorkLean></WorkLean>
    <Social></Social>
    <LazyStress></LazyStress>
    <Relationships>
        <Relation></Relation>
    </Relationships>
<Personality>
  • New Incompatibilities
<Incompatibilities>
    <Incompatible>
        <Personality></Personality>
    </Incompatible>
</Incompatibilities>
  • New Company Type
<CompanyType>
    <Specialization></Specialization>
    <PerYear></PerYear>
    <Min></Min>
    <Max></Max>
    <Types>
        <Type Software="""></Type>
    </Types>
</CompanyType>
  • New Furniture Type
<Root Base="" Thumbnail="" UpgradeFrom="">
<Models>
   <Model>
      <File>BigServerRack.obj</File>
      <Position>0,0,0</Position>
      <Rotation>0,0,0</Rotation>
      <Scale>1,1,1</Scale>
   </Model>
</Models>
<InteractionPoints>
   <InteractionPoint>
      <Name>Repair</Name>
      <Position>0,0,0</Position>
      <Rotation>0,0,0</Rotation>
      <Animation>Repair</Animation>
      <Child>0</Child>
   </InteractionPoint>
   <InteractionPoint>
      <Name>Repair</Name>
      <Position>0,0,0</Position>
      <Rotation>0,0,0</Rotation>
      <Animation>Repair</Animation>
      <Child>0</Child>
   </InteractionPoint>
</InteractionPoints>
<Furniture>
   <Cost>0</Cost>
   <Wattage>0</Wattage>
   <Noisiness>0</Noisiness>
   <UnlockYear>0</UnlockYear>
   <ButtonDescription></ButtonDescription>
   <ColorPrimaryDefault>0,0,0,0</ColorPrimaryDefault>
   <PrimaryColorName>0,0,0,0</PrimaryColorName>
   <ColorSecondaryDefault>0,0,0,0</ColorSecondaryDefault>
   <ColorTertiaryDefault>0,0,0,0</ColorTertiaryDefault>
   <ColorSecondaryEnabled></ColorSecondaryEnabled>
   <ColorTertiaryEnabled></ColorTertiaryEnabled>
   <ForceColorSecondary></ForceColorSecondary>
   <ForceColorTertiary></ForceColorTertiary>
   <PrimaryColorName></PrimaryColorName>
   <SecondaryColorName></SecondaryColorName>
   <TertiaryColorName></TertiaryColorName>
   <BuildBoundary></BuildBoundary>
   <NavBoundary></NavBoundary>
   <Height1>0</Height1>
   <Height2>0</Height2>
   <OnXEdge>True</OnXEdge>
</Furniture>
<Upgradable>
   <UpgradePrice>0</UpgradePrice>
</Upgradable>
<Server>
   <Power>0</Power>
</Server>
<BoxCollider>
   <center>0,0,0</center>
<size>0,0,0,</size>
</BoxCollider>
</Root>
  • New Model
<Model>
   <File></File>
   <Position></Position>
   <Rotation></Rotation>
   <Scale></Scale>
</Model>
  • New Interaction Point
<InteractionPoint>
   <Name></Name>
   <Position></Position>
   <Rotation></Rotation>
   <Animation></Animation>
   <Child></Child>
</InteractionPoint>
  • New Furniture
<Furniture>
   <Cost></Cost>
   <Wattage></Wattage>
   <Noisiness></Noisiness>
   <UnlockYear></UnlockYear>
   <ButtonDescription></ButtonDescription>
   <ColorPrimaryDefault></ColorPrimaryDefault>
   <PrimaryColorName></PrimaryColorName>
   <ColorSecondaryDefault></ColorSecondaryDefault>
   <ColorTertiaryDefault></ColorTertiaryDefault>
   <ColorSecondaryEnabled></ColorSecondaryEnabled>
   <ColorTertiaryEnabled></ColorTertiaryEnabled>
   <ForceColorSecondary></ForceColorSecondary>
   <ForceColorTertiary></ForceColorTertiary>
   <PrimaryColorName></PrimaryColorName>
   <SecondaryColorName></SecondaryColorName>
   <TertiaryColorName></TertiaryColorName>
   <BuildBoundary></BuildBoundary>
   <NavBoundary></NavBoundary>
   <Height1></Height1>
   <Height2></Height2>
   <OnXEdge></OnXEdge>
</Furniture>
  • New Material Type
<CoolPack>
   <EnterNameHere>
      <Category></Category>
      <Base></Base>
      <Bump></Bump>
      <Extra></Extra>
      <Skirting></Skirting>
   </EnterNameHere>
</CoolPack>
  • New Material
<EnterNameHere>
   <Category></Category>
   <Base></Base>
   <Bump></Bump>
   <Extra></Extra>
   <Skirting></Skirting>
</EnterNameHere>
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