Software Inc. Snippets for VS Code
Directions
Just start typing the name of the tag you want and it should pop up with options. Example to use the <Name></Name>
simply type Name and it will correct to <Name></Name>
.
- SoftwareType
- Name
- Delete
- Category
- Categories
- Description
- Unlock
- Random
- Popularity
- Retention
- Iterative
- OSSpecific
- OneClient
- InHouse
- NameGenerator
- OSLimit
- IdealPrice
- Features
- Feature
- ArtCategory
- DevTime
- Innovation
- Usability
- Stability
- CodeArt
- Server
- Dependency
- SoftwareCategory
- Popularity
- TimeScale
- Retention
- IdealPrice
- Iterative
- CompanyType
- Specilization
- Force
- PerYear
- Min
- Max
- Types
- NameGen
- PersonalityGraph
- Personalities
- Incompatibilites
- Incompatible
- Personality
- WorkLean
- Social
- LazyStress
- Relationships
- Relation
- Root
- Models
- Model
- File
- Position
- Rotation
- Scale
- InteractionPoints
- InteractionPoint
- Animation
- Child
- Furniture
- BuildBoundary
- NavBoundary
- Height1
- Height2
- Upgradable
- UpgradePrice
- Server
- Power
- BoxCollider
- Center
- Size
- Base
- Bump
- Extra
- Skirting
- FloorType
- CoolPack
Commands
<SoftwareType>
<Name></Name>
<Unlock></Unlock>
<Category></Category>
<Description></Description>
<Random></Random>
<Categories>
<Category Name=""">
<Description></Description>
<Unlock></Unlock>
<Popularity></Popularity>
<Retention></Retention>
<TimeScale></TimeScale>
<Iterative></Iterative>
</Category>
</Categories>
<OSSpecific></OSSpecific>
<OneClient></OneClient>
<InHouse></InHouse>
<NameGenerator></NameGenerator>
<Features>
<Feature Forced=""">
<Name></Name>
<Category></Category>
<Description></Description>
<DevTime></DevTime>
<Innovation></Innovation>
<Usability></Usability>
<Stability></Stability>
<CodeArt></CodeArt>
</Feature>
</Features>
</SoftwareType>
<Feature>
<Name></Name>
<Category></Category>
<Description></Description>
<DevTime></DevTime>
<Innovation></Innovation>
<Usability></Usability>
<Stability></Stability>
<CodeArt></CodeArt>
</Feature>
<PersonalityGraph>
<Personalities>
<Personality>
<Name></Name>
<WorkLean></WorkLean>
<Social></Social>
<LazyStress></LazyStress>
<Relationships>
<Relation></Relation>
</Relationships>
<Personality>
</Personalities>
<Incompatibilities>
<Incompatible>
<Personality></Personality>
</Incompatible>
</Incompatibilities>
</PersonalityGraph>
<Personality>
<Name></Name>
<WorkLean></WorkLean>
<Social></Social>
<LazyStress></LazyStress>
<Relationships>
<Relation></Relation>
</Relationships>
<Personality>
<Incompatibilities>
<Incompatible>
<Personality></Personality>
</Incompatible>
</Incompatibilities>
<CompanyType>
<Specialization></Specialization>
<PerYear></PerYear>
<Min></Min>
<Max></Max>
<Types>
<Type Software="""></Type>
</Types>
</CompanyType>
<Root Base="" Thumbnail="" UpgradeFrom="">
<Models>
<Model>
<File>BigServerRack.obj</File>
<Position>0,0,0</Position>
<Rotation>0,0,0</Rotation>
<Scale>1,1,1</Scale>
</Model>
</Models>
<InteractionPoints>
<InteractionPoint>
<Name>Repair</Name>
<Position>0,0,0</Position>
<Rotation>0,0,0</Rotation>
<Animation>Repair</Animation>
<Child>0</Child>
</InteractionPoint>
<InteractionPoint>
<Name>Repair</Name>
<Position>0,0,0</Position>
<Rotation>0,0,0</Rotation>
<Animation>Repair</Animation>
<Child>0</Child>
</InteractionPoint>
</InteractionPoints>
<Furniture>
<Cost>0</Cost>
<Wattage>0</Wattage>
<Noisiness>0</Noisiness>
<UnlockYear>0</UnlockYear>
<ButtonDescription></ButtonDescription>
<ColorPrimaryDefault>0,0,0,0</ColorPrimaryDefault>
<PrimaryColorName>0,0,0,0</PrimaryColorName>
<ColorSecondaryDefault>0,0,0,0</ColorSecondaryDefault>
<ColorTertiaryDefault>0,0,0,0</ColorTertiaryDefault>
<ColorSecondaryEnabled></ColorSecondaryEnabled>
<ColorTertiaryEnabled></ColorTertiaryEnabled>
<ForceColorSecondary></ForceColorSecondary>
<ForceColorTertiary></ForceColorTertiary>
<PrimaryColorName></PrimaryColorName>
<SecondaryColorName></SecondaryColorName>
<TertiaryColorName></TertiaryColorName>
<BuildBoundary></BuildBoundary>
<NavBoundary></NavBoundary>
<Height1>0</Height1>
<Height2>0</Height2>
<OnXEdge>True</OnXEdge>
</Furniture>
<Upgradable>
<UpgradePrice>0</UpgradePrice>
</Upgradable>
<Server>
<Power>0</Power>
</Server>
<BoxCollider>
<center>0,0,0</center>
<size>0,0,0,</size>
</BoxCollider>
</Root>
<Model>
<File></File>
<Position></Position>
<Rotation></Rotation>
<Scale></Scale>
</Model>
<InteractionPoint>
<Name></Name>
<Position></Position>
<Rotation></Rotation>
<Animation></Animation>
<Child></Child>
</InteractionPoint>
<Furniture>
<Cost></Cost>
<Wattage></Wattage>
<Noisiness></Noisiness>
<UnlockYear></UnlockYear>
<ButtonDescription></ButtonDescription>
<ColorPrimaryDefault></ColorPrimaryDefault>
<PrimaryColorName></PrimaryColorName>
<ColorSecondaryDefault></ColorSecondaryDefault>
<ColorTertiaryDefault></ColorTertiaryDefault>
<ColorSecondaryEnabled></ColorSecondaryEnabled>
<ColorTertiaryEnabled></ColorTertiaryEnabled>
<ForceColorSecondary></ForceColorSecondary>
<ForceColorTertiary></ForceColorTertiary>
<PrimaryColorName></PrimaryColorName>
<SecondaryColorName></SecondaryColorName>
<TertiaryColorName></TertiaryColorName>
<BuildBoundary></BuildBoundary>
<NavBoundary></NavBoundary>
<Height1></Height1>
<Height2></Height2>
<OnXEdge></OnXEdge>
</Furniture>
<CoolPack>
<EnterNameHere>
<Category></Category>
<Base></Base>
<Bump></Bump>
<Extra></Extra>
<Skirting></Skirting>
</EnterNameHere>
</CoolPack>
<EnterNameHere>
<Category></Category>
<Base></Base>
<Bump></Bump>
<Extra></Extra>
<Skirting></Skirting>
</EnterNameHere>