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Dagor Project Manager

Dagor Project Manager

Valerii Barabanov

| (0) | Free
Manage Dagor projects and open Dagor BLK files from VS Code.
Installation
Launch VS Code Quick Open (Ctrl+P), paste the following command, and press enter.
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Dagor Project Manager

Manage DagorEngine projects in VS Code. Build project components, open levels in daEditor, browse assets with daViewer, and run game executables or command files from a project panel.

Requirements

  • VS Code 1.85 or later
  • A DagorEngine checkout with the Dagor CDK tools
  • Python for running a project's build.py
  • Git on PATH when creating a project. Each new project is initialized as a Git repository.

Install

In VS Code, open the Extensions view (Ctrl+Shift+X), search for Dagor Project Manager, and select Install.

Find a project

Open DagorEngine, a project folder, or a folder inside DagorEngine in VS Code. The extension discovers project folders containing application.blk and prog/build.py (or build.py in the project root). Select the Dagor Project Manager icon in the Activity Bar to see the projects. Use Refresh to search again.

Each project card shows that project's scenes, game executables, and command files. The card actions apply to the selected project.

Project actions

  • Create Project copies the bundled starter project into the DagorEngine root. It initializes a Git repository and starts the editor_shaders and assets builds needed by the starter project. Build output appears in the Dagor Build: <project> output channel.
  • Build Project lets you select code, shaders, assets, vromfs, and gui components. A running build can be stopped from the same card.
  • Open daViewer opens the selected project's application.blk in Dagor's asset viewer.
  • Open Scene lists *.level.blk files under develop/levels and opens the selected level in daEditor with its project configuration.
  • Create Scene creates an empty scene or one based on the starter scene, which includes a plane and a cube. New scenes are placed under develop/levels/<scene-name>.
  • Run Game lists .exe files in game/ and its immediate subfolders. Dedicated-server executables are excluded.
  • Run Command lists .cmd files directly in game/. The command runs in the VS Code integrated terminal with game/ as its working directory.
  • Create Command creates a .cmd file directly in game/ and opens it in the editor.

Deleting items

Use the context menu on a project, scene, or command entry to delete it. The extension asks for confirmation and normally moves deleted files to the system trash.

Before deleting a scene, the extension checks for static text references and reports what it found. It moves the scene folder and identified exported level files to the trash. References are left unchanged, and source assets are never deleted as part of scene deletion. Dynamic references may not be detected; the inspection details are available in the Dagor Project Manager output channel.

Open Dagor files from Explorer (RMB Context Menu)

Right-click a Dagor file in the VS Code Explorer:

  • Any .blk file can be opened in blkEditor.
  • application.blk can also be opened in daEditor or daViewer.
  • *.level.blk can also be opened in daEditor. The project folder must be part of the open workspace.

Right-click a discovered project folder for project actions such as building, opening a scene, running the game, and creating a command file.

Settings

Open Settings and search for Dagor Project Manager.

General

  • dagorProjectManager.language selects System, English, or an available translation. English is used when the system language has no translation.

Tools

  • dagorProjectManager.toolsDirectory points to the directory containing Dagor CDK executables. The extension checks this setting first, then the DAGOR_CDK_DIR environment variable, then searches parent folders of the open workspace for DagorEngine's CDK directory.
  • dagorProjectManager.daEditorExecutable defaults to daEditor3x-dev.exe.
  • dagorProjectManager.daViewerExecutable defaults to assetViewer2-dev.exe.
  • dagorProjectManager.blkEditorExecutable defaults to blkEditor-dev.exe.

Executable settings accept either a filename in the CDK directory or an absolute path.

Build

  • dagorProjectManager.pythonExecutable selects the Python executable used to run build.py. It defaults to python.

Development

Run npm ci in this repository, then open it in VS Code and press F5 to start an Extension Development Host. To check the source locally, run:

npm test
npm run typecheck

Project git repository

https://github.com/Grave18/dagor-project-manager

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