Unreal Engine Tools is an extension to Visual Studio Code with some shortcuts and code editor enhancements to improve the experience of developing C++ modules for Unreal Engine projects.
Note 0: Finally a initial Windows support! 🥳🎉
Note 1: I am still developing, so this extension currently only have
MacOS and a initial
Windows support using
Unreal Engine version >= 5.0. Soon I will give fully for Windows and Linux environment. Stay tuned! 👨🏻💻
Section that provides some shortcuts and a overview of the current project in the Workspace.
Build project from editor with Hot Reload:
Build shortcut that offers the engine installation selection and forces hot reload on editor.
It is possible to build individual modules too, also with hot reload.
Improved code completion with Clangd extension (only Unreal Engine 5):
Automatically invokes UnrealBuildTool in GenerateClangDatabase mode to generate the
compile_commands.json file that is required by Clangd extention, allowing the editor to have a better code completion experience. It is not perfect, but helps to get the job done. 🙌🏻
clangd - For code improved completion experience (only Unreal Engine 5).
Windows - Currently I developed the extension in a MacOS and Windows only, but as soon I get a Linux machine I will port it to its developing environment.
This extension contributes the following settings:
uetools.unrealEngineInstallationSearchPath: Path to search for Unreal Engine installation for. Usually
C:\Program Files\Epic Games\ on Windows, or
/Users/Shared/Epic Games/ on Mac.
- Currently support only Mac systems;
- Some code completion seems not work due to forward declaration of Unreal Engine classes and structs provided by
CoreMinimal.h. I guess...;
- Still in development, so give it a try guys...
If you liked this project, feel free to suggest code, features and improvements. Enjoy!