GTA3script for Visual Studio Code
This is an extension for VSCode which adds support for GTA3script:
- Syntax highlighting.
- Auto-completion.
- Documentation for commands and its arguments.
Features
Using
Installing & Configuring
First, you will need to install Visual Studio Code. Then, in the command pallete (ctrl-shift-p
) select Install Extension
and choose GTA3script
.
Then, you need to configure the extension with the path to a compiler and path to the game executable (optional). Go to File > Preferences > User Settings
and paste the following within the curly brackets:
"gta3script.compiler": "<PATH_TO_COMPILER_EXECUTABLE>",
"gta3script.gamebin": {
"gta3": [],
"gtavc": [],
"gtasa": ["<PATH_TO_YOUR_GAME_EXECUTABLE>"]
}
And replace the settings apropriately. The final result should look like this.
Coding
Open any .sc
script file using Visual Studio Code and start coding! When in doubt of what to type, try pressing ctrl-space
for auto-completion.
- Press
f6
or execute GTA3script: Build
to compile this script.
- Press
f7
or execute GTA3script: Build and Run
to compile and run the game in case of success.
- Press
ctrl-f7
or execute GTA3script: Run
to run the game.
If, instead of opening a .sc
file, you open a workspace (File > Open Folder
), all the *.sc
files in the root of the workspace folder are going to be compiled instead of the one currently open in the editor.
Additionally, do notice the status bars at the lower right corner while a .sc
file is open:
- Click on the game status (
GTASA
in the image above) to select the target game to compile and run.
- Click on the type flag (
CS
in the image above) to select compilation options, including whether to compile a custom script, custom mission or a multifile script.
The commands GTA3script: Select Game
and GTA3script: Build Flags
are the analogues of this status bar.
Selecting a game is always set as a user setting (i.e. not a workspace setting). Build flags, however, are set as workspace settings if there's a workspace open, otherwise as a user setting.
Extension Settings
Although, most of the settings can be set within commands embeded in VSCode by this extension, advanced users may desire to have more control over their settings. The following Visual Studio Code settings are available. These can be set in user preferences (ctrl+,
) or workspace settings (.vscode/settings.json
).
"gta3script.compiler": null,
"gta3script.configpath": null,
"gta3script.buildflags": {
"gta3": ["--cs"],
"gtavc": ["--cs"],
"gtasa": ["--guesser", "--cs"]
},
"gta3script.gamebin": {
"gta3": [null],
"gtavc": [null],
"gtasa": [null]
}
"gta3script.docprovider": ["GTAModding", "GTAG Opcode Database"],
"gta3script.config": "gtasa"
Do note tweaking the gta3script.buildflags
is currently prone to break the GTA3script: Build Flags
command. For instance, this command uses -fno-entity-tracking
as a base, if you set -fentity-tracking
on your settings, the command won't recognize that. There is no problem, however, in setting other arbitrary flags (like -farrays
).
Building and Debugging the Extension
VSCode provides a easy and well documented extension API. You can set up a development environment for debugging the extension during extension development.
First make sure you do not have the extension installed in ~/.vscode/extensions
. Then clone the repo somewhere else on your machine, run npm install
and open a development instance of Code.
rm -rf ~/.vscode/extensions/thelink2012.gta3script
cd ~
git clone https://github.com/thelink2012/vscode-gta3script
cd vscode-gta3script
npm install
code .
You can now go to the Debug viewlet and select Launch Extension then hit run (F5). You can now hit breakpoints and step through the extension.