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Shader Studio

Shader Studio

teaqu

|
8 installs
| (0) | Free
GLSL shader viewer for shadertoy shaders
Installation
Launch VS Code Quick Open (Ctrl+P), paste the following command, and press enter.
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More Info

Shader Studio

A GLSL fragment shader viewer for VS Code with hot reloading, designed specifically for Shadertoy-style shaders.

screenshot

You an either spawn in a new window, a vscode panel or in your browser.

Click the SS icon on the VSCode status bar to see the options.

Configuration

Shader Configuration Files

Add config same dir as shader like so: shadername.sha.json. You can also do it via the command.

The extension provides a visual editor for .sha.json files. Click the UI button in the status bar to show.

config screenshot

Example Configuration Format

{
  "version": "1.0",
  "passes": {
    "Image": {
      "inputs": {
        "iChannel0": {
          "source": "BufferA",
          "type": "buffer"
        }
      }
    },
    "BufferA": {
      "path": "buffer_name.glsl",
      "inputs": {
        "iChannel0": {
          "source": "BufferA",
          "type": "buffer"
        },
        "iChannel1": {
          "type": "keyboard"
        }
      }
    }
  }
}

Supported from Shadertoy

Currently supports uniforms:

  • iTime - shader playback time (in seconds)
  • iTimeDelta - render time (time since last frame, in seconds)
  • iFrameRate - shader frame rate (frames per second)
  • iFrame - shader playback frame number
  • iMouse - mouse pixel coordinates
  • iResolution - viewport resolution (in pixels)
  • iChannel0-3 - input channels (textures, buffers, keyboard)
  • iDate - current date (year, month, day, time in seconds)

Not Yet Supported

  • Common Buffer
  • iChannelTime[4] - channel playback time (for video inputs)
  • iChannelResolution[4] - channel resolution for each input
  • samplerCube iChannelX - cubemap texture support
  • iSampleRate - sound sample rate (typically 44100)
  • Video texture inputs
  • Audio/sound inputs
  • Webcam inputs
  • Volume/microphone inputs
  • VR/AR inputs
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