Text Mesh Pro Rich Text Syntax Highlighter for Visual Studio Code
This Visual Studio Code Extension will highlight Text Mesh Pro Rich Text syntax to make writing text files used in the Unity Game Engine more legible at a glance.
Features
Full Inline Preview
Full support for previewing: <b>, <i>, <s>, <u>, <noparse>, and <link>.
Full support highlights open and closing tags and will apply theming to the content between tags such as emphasizing or underling text.
Partial Preview
Partial support for previewing all other rich text components.
Partial support highlights open and closing tags but offers no special appearance to the content between the tags.
Special theming allows for custom editor.tokenColorCustomization in your Visual Studio Code preferences to apply styling to each theme supported by your project.
The scope of special themes follows the format of tmprt.styles.yourStyleNameGoesHere.
Limitations
By design the extension ends continuous tags when a newline begins. This is because some files are read and displayed line by line without the expectation for closing tags to be used.
You may opt to use the <br> tag to keep it all on one line if your text is not very long
This may become a preference in the future if it is possible.
Starting a continuous Tag "A" then starting a continuous Tag "B" means that tag "A" can't be closed until tag "B" is closed.
Example: <b>bold <i>bold and italic</b> italic</i> will fail to close the bold tag because it was busy in the italics tag
This is occurs only in the code editor and TextMeshPro will render the text as expected.
Currently restricted to markdown, plaintext, and yarnspinner languages.
The style definitions for style syntax are case-sensitive. Therefore a style of <style="Header"> will not match with tmprt.styles.header because it is expecting tmprt.styles.Header.
A best practice is to keep your <style> definitions consistent with the exact casing as defined in your TMP_Style Sheet