Langcode AI for Game DevelopmentSupercharge game development productivity with AI-assisted scripting, shaders, tooling, and build automation. FeaturesGameplay Scaffolds – Generate components/systems (ECS-friendly), finite-state machines, event buses, and data-driven configs. Scripting Templates – Create starter modules in C++, C#, or Lua/Python bindings, including module layout, build files, and tests. Visual Scripting Helpers – Draft node graphs and convert between node graphs and text scripts where supported by your toolchain. Shader Starters – Boilerplates for GLSL/HLSL/MSL with cross-compilation tips, common lighting models, and performance notes. Rendering Pipelines – Set up materials, post-processing passes, and profiling markers; suggest batching/instancing strategies. Physics & Input Utilities – Collision layers, raycast helpers, camera rigs, input mapping with device profiles and curves. Networking & Save Systems – Client/server skeletons, deterministic tick loops, basic replication patterns, and cloud/local save slots. Asset Pipeline Automation – Import/convert rules, naming/LOD conventions, texture/audio compression presets, and packaging scripts. Tooling & Validation – Level/content validators, lint rules for assets, and CLI tools to batch-fix common content issues. Debugging & Profiling – Annotate hot paths, summarize frame captures, and propose actionable budgets (CPU/GPU/memory). Build & Release – Per-platform defines, packaging steps, CI recipes, crash-symbol upload, and store metadata/changelog drafts. Testing Harnesses – Golden image/snapshot tests, headless simulation loops, and smoke tests for core gameplay flows. |