Lightroom Plugin Development UtilitiesThis project aims to improve the Lightroom plugin development process. It mainly consists of a backend application that excessively uses the Windows API to interact with Lightroom and a Visual Studio Code extension for the best user convenience. This project is in no way affiliated with Adobe Systems Incorporated. FeaturesPlugin ReloadOne of the most annoying things you experience while developing plugins for Lightroom is that there is no shortcut for reloading the plugin (in order to apply changes made to the script files). To get this fixed, this project provides an application that hooks into Lightroom's internal scripting engine (which is different from the one exposed to plugins) and utilises it to reload all (enabled) plugins. This approach is much more fail-safe compared to hotkey automation and more flexible as it allows for using the whole power of Lightroom's internal scripting engine. Even though the required documentation of the scripting engine was gathered using reverse engineering techniques, it's pretty stable as the DLL export interface is comprehensive enough to get everything to work. Test Explorer (Planned)To be able to efficiently utilise Test-driven Development (TDD), some kind of tool support is necessary. For this reason, it'd be cool to implement a Visual Studio Code extension that shows a test explorer (that is similar to Visual Studio's). Also, tests should get executed either on reload or by invoking a VSCode command. BuildingBackend ApplicationAs a requirement, you need Visual Studio 2017 with C++ development components installed.
Visual Studio Code ExtensionMake sure you have built the backend application before building the extension (as it's a direct requirement). The next step is to navigate to the vscode-extension folder and to install all required dependencies which are in fact:
Then, you're finished by executing |