RISC-V Venus Simulator embedded in VS Code
This Visual Studio Code extension embeds the popular
Venus RISC-V simulator. It provides a standalone
learning environment as no other tools are needed. It runs RISC-V assembly code
with the standard debugging capabilities of VS Code.
To use it as educational tool, further views are added as described below.
Installation
You can easily install the extension via the marketplace by searching for
"riscv":
Alternatively, you can install it via VS Code Quick Open (CTRL+P
):
ext install hm.riscv-venus
Getting Started
You can debug any assembler file you are editing. We recommend using the RISC-V
Support
extension for syntax highlighting.
Just start debugging with "Run and Debug" to debug the current file:
You can step through the code and pseudo-operations are expanded automatically.
The actually executed instructions are displayed in an assembly view (auto-opens if set in extension-settings).
Breakpoints are of course also supported.
The basic Venus environmental
calls are
also supported. Further environment calls are also supported for educational toy
examples are described in the following.
UI and launch paramters
From, the Debugger you can open the "Venus Options". From there you can open settings, views, documentation and more. Also there are commands for all these actions which you can execute with CTRL+P
and typing "Venus: ..."
There is also Support for the VSCode-Inherent launch.json. There are pre-made configs availale which you can access by typing "Venus...". Alternitavely a full launch.json currently looks like this.
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"type": "venus",
"request": "launch",
"name": "Launch current file with all options",
"program": "${file}",
"stopOnEntry": true,
"stopAtBreakpoints": true,
"openViews": [
"Robot",
"LED Matrix",
"Seven Segment Board"
],
"ledMatrixSize": {
"x": 10,
"y": 10
}
}
]
}
View memory
You can view the memory contents by opening the memory view with CTRL+P
and
"Venus: Open Memory".
You can select which segment to view and scroll through the memory words (as in
the online Venus version).
Accessing registers
You can change the registers by clicking on their value, update the value and
press enter.
To change to format of the registers, click on "Venus Options" or press CTRL+P
and enter "Venus: Set Variable Format".
LED Matrix
The LED matrix is by default a 10x10 RGB LED matrix which size can be changed with launch parameters. Each LED is set individually by the
environment call 0x100
.
Ecall 0x100
: Set Pixel
This sets the pixel at position (x,y)
to an RGB color (r,g,b)
:
a1
contains x
in bits 31-16 and y
in bits 15-0`
a2
contains r
in bits 23-16, g
in bits 15-8 and b
in bits 7-0
For example to set a red pixel at position (2,4):
li a0, 0x100
li a1, 0x00020004
li a2, 0x00FF0000
ecall
Ecall 0x101
: Set All Pixels
This sets all pixels to an RGB color (r,g,b)
:
a1
contains r
in bits 23-16, g
in bits 15-8 and b
in bits 7-0
For example to set all pixels to red:
li a0, 0x101
li a1, 0x00FF0000
ecall
Using the LED matrix view
You can open the board view by pressing CTRL+P
and then select/enter "Venus:
Open LED Matrix".
Alternatively, you can have it open automatically by adding
.vscode/launch.json
in your project:
{
"version": "0.2.0",
"configurations": [
{
"type": "venus",
"request": "launch",
"name": "Debug current file",
"program": "${file}",
"stopOnEntry": true,
"openViews": [ "LED Matrix" ]
}
]
}
You find an example that draws the RISC-V logo
here.
Toy Robot LED Matrix
The toy robot example is a variation of the LED matrix, but with a different
style and way of setting the LEDs: The LEDs are all green and are set by a
single bitmask per row. It has 12 rows of each 16 LEDs.
Ecall 0x110
: Set LED row
Update a single row:
a1
sets the row, where 0 is the bottom row
a2
contains the LEDs on/off (1/0) status in bits 15-0 where bit 15 is the
leftmost LED
Using the LED matrix view
You can open the board view by pressing CTRL+P
and then select/enter "Venus:
Open LED Matrix".
Alternatively, you can have it open automatically by adding
.vscode/launch.json
in your project:
{
"version": "0.2.0",
"configurations": [
{
"type": "venus",
"request": "launch",
"name": "Debug current file",
"program": "${file}",
"stopOnEntry": true,
"openViews": [ "Robot" ]
}
]
}
You find an example that draws the RISC-V logo
here.
Seven Segment Board
The seven segment is a more complex example. It has two push buttons as input
devices and two LEDs and seven segment displays as output.
Ecall 0x120
: Set seven segment display
This ecall updates the seven segment display. The segments can be driven
individually. The environment call expects the values and a mask of valid
updates in two registers.
The segments are mapped to the bits in the two registers (value and mask) as
follows:
Register a1
contains the values and register a2
contains the mask of the
updates.
The following code will show "42" in the segments:
li a0, 0x120
li a1, 0b0110011001011011
li a2, 0b1111111111111111
ecall
Update only two segments:
li a0, 0x120
li a1, 0b0000000000000100
li a2, 0b0000000000010100
ecall
What will the segments display now?
Ecall 0x121
: Set LEDs
This environment call sets the LEDs as defined in the two lowest bits of a1
.
Bit 0 sets LED 0 (green) and bit 1 sets LED 1 (red). The LEDs are on when the
bit is 1 and off when the bit is 0. The LEDs preserve their state until they are
changed by calling this ecall again.
The following code lets the LEDs blink alternating:
loop:
li a0, 0x121
li a1, 0b01
ecall
li a0, 0x121
li a1, 0b10
ecall
j loop
This reads whether the push buttons have been pressed. Once the push buttons are
pressed they will visually be highlighted as the environment will buffer this
press. The ecall whether the two buttons were pressed in the lowest two bits of
a0
and resets the buffers.
The following code reads whether buttons have been pressed and set the LEDs
accordingly.
loop:
li a0, 0x122
ecall
mv a1, a0
li a0, 0x121
ecall
j loop
Using the board view
You can open the board view by pressing CTRL+P
and then select/enter "Venus:
Open Seven Segment Board UI".
Alternatively, you can have it open automatically by adding
.vscode/launch.json
in your project:
{
"version": "0.2.0",
"configurations": [
{
"type": "venus",
"request": "launch",
"name": "Debug current file",
"program": "${file}",
"stopOnEntry": true,
"openViews": [ "Seven Segment Board" ]
}
]
}
You can find an example here.
Terminal: Ecall 0x130
and 0x131
There is a Terminal which supports the standard Venus Ecalls for printing integers and strings and error output. In addition also Input is supported (currently only via polling until Interrupts are supported).
To activate Input the Ecall 0x130 must be called. After that you can ecall 0x131 to read the input. After sending your input with enter in the console, internally the input is buffered and can be read one by one with calling 0x131. There are 3 states when calling 0x131(read Input):
- a0 == 0x00000001: Still waiting for input.
- a0 == 0x00000000: All Input has been read. Buffer is empty.
- a0 == 0x00000002: Input has been detected and one character has been read. a1 == input in UTF-16 code.
For an example see terminal.s in examples in the repository.
Example assignment
Implement a counter with the seven segment board. Count up when button 1 is
pressed and count down when button 0 is pressed. Display the current counter
value in the seven segment display. Let the red LED blink when the counter
overflows.