FTL XML is intended to improve the editing experience for any mod dev, please
let me know of any additional features that you would like to have included.
Smart Rename
How to use:
Peek Definition/Reference
Convert to Named Event
Preview Animation
includes mode for weapon testing on weaponAnim. Check it out.
Features
Slipstream tags, <mod:findName> and <mod-append:*> along with some minor
documentation about using them
Open FTL.dat file (readonly) to inspect the XML that's used by the game.
Autocomplete, Go to definition and references supported for
events
ships
all blueprints
text
animations
Preview animations
Warnings
if trying to load an event that can't be found
if trying to load a ship that can't be found
if trying to load an autoblueprint that can't be found
if trying to load text that can't be found
if a tag was not closed properly
when a blueprint list references itself
when a blueprint can not be found
when a blueprint of an invalid type is referenced
when animations have configuration issues
Snippets
Hovering Text Ids
Easy Color Editing
Known Issues
You must wait for the loading indicator to finish.