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Every Sound Player

Every Sound Player

gotnull

|
645 installs
| (2) | Free
Play CAF, WAV, MP3, M4A, AAC, FLAC, OGG, OPUS, AIFF, AU, AC3, AMR, WMA and more inside VS Code, with a waveform, loop regions, speed control and level meters.
Installation
Launch VS Code Quick Open (Ctrl+P), paste the following command, and press enter.
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More Info

Every Sound Player

An audio player for Visual Studio Code. Open an audio file and it plays in the editor tab, with a waveform you can click to seek or drag across to loop a section.

It was built for checking game sound effects and music without leaving the editor, so it shows the details that matter for that: real sample rate and bit depth, peak and RMS levels, clipped samples, and timings to the hundredth of a second on short clips.

Features

  • Waveform with a playhead, hover time and click-to-seek
  • Loop regions: drag across the waveform to loop that section, press Esc to clear it
  • Loop, speed (0.5x to 2x) and mute controls
  • File details read from the file header: codec, sample rate, bit depth, channels, bitrate and size
  • Levels: peak and RMS in dBFS, with a warning when samples clip
  • Live reload when the file changes on disk, keeping your position, so you can re-export a sound and hear it straight away
  • One player at a time: starting a file pauses any other open player
  • Remembers your volume between files
  • Theme-aware styling that follows your VS Code colours

Keyboard

Key Action
Space Play / pause
Left / Right Back / forward 5 seconds (Shift for 1 second)
Up / Down Volume
Home / End Jump to start / end (of the loop region, if there is one)
0 to 9 Jump to 0% to 90%
L Toggle loop
M Toggle mute
[ / ] Slower / faster, \ resets to 1x
Esc Clear the loop region

Click the elapsed time to switch to time remaining.

Supported formats

Played directly by the editor: wav, mp3, m4a, m4b, m4r, aac, flac, ogg, oga, opus, weba

Converted to WAV first: caf, caff, aiff, aif, aifc, au, snd, ac3, eac3, amr, 3gp, 3g2, mp2, wma, wv, ape, mka, dts

Conversion uses Apple's afconvert on macOS and falls back to ffmpeg when afconvert can't read the file. On Linux and Windows it needs ffmpeg on your PATH, or set everySoundPlayer.ffmpegPath.

If the editor's own decoder rejects one of the direct formats (some builds can't play Ogg Opus), the player converts it automatically.

Settings

Setting Default Description
everySoundPlayer.autoplay false Start playing when a file opens
everySoundPlayer.loop false Turn looping on by default
everySoundPlayer.reloadOnChange true Reload when the file changes on disk
everySoundPlayer.ffmpegPath "" Path to ffmpeg; ffprobe is looked up beside it

Usage

Open any supported audio file and the player takes over the tab. If another extension also handles the file type, right-click the file in the Explorer, choose Open With... and pick Every Sound Player.

Licence

MIT. See LICENSE.

Author

Built by gotnull. Also building SocialMesh.

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