possible simulation of a small amount of gml code, allowing for attack_update.gml
Release Notes
2.1.0
added missing variables
2.0.0
added the ability to directly affect the move visualizer with special variables
added a toggle to simulate hitlag
added all the functions and macros that have been missing since 2019
fixed:
animations playing at twice the speed they should
projectile behavior
hurtbox display
1.4.0
overview
features:
added debug scripts
added support for projectiles
added hurtbox display
Quality of Life:
default framecount of trajectory line is now 30
1.3.0
bugfixes:
angles will no longer be flipped vertically (oops)
features:
added a menu to toggle various elements.
added a trajectory display that will visualize the path an opponent will take
this will not take DI into account
the right side of the menu is for adjusting the attributes of the opponent
Quality of Life:
added a button that will automatically fetch the required resources
this will only work properly if your top workspace is structured as a workshop character
1.2.0
bugfixes:
using local variables with set/get_whatever_value crashed the webview
features:
there's now an arrow that shows a hitbox's direction that scales in length with the knockback of the move
hitboxes with parents will inherit the properties of that parent
1.1.2
bugfixes:
fixed bug preventing visualizer from working if a gml file wasn't opened
1.1.0
bugfixes:
better syntax highlighting
fixed issue with the ease_back functions
features:
new (basic) visualizer added!
press Ctrl + P (windows) or Cmd + P (mac) to bring up the command palette, then
pick "open RoABox." You'll need to set it up by giving it the proper resources, and for now it's still in its very
early stages, but it still may be helpful to quickly see what a move might look like.