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Bevy Inspection

Bevy Inspection

Foxication

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71 installs
| (1) | Free
Runtime Monitoring & Modification Tool for Bevy Engine
Installation
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Bevy Inspection - VSCode Extension

Runtime Monitoring & Modification Tool for Bevy Engine in VSCode extension.

Screenshot

⚠️ Warning

  • Not Official: This is a community-driven project, not affiliated with the official Bevy Engine team.
  • Early Development: Currently in alpha stage - expect bugs and missing features. Contributions welcome!

✨ Features

  • Review hierarchy of all entities in your scene
  • Rename and destroy entities
  • Review and modify components of entities in real time

📅 Upcoming Features

v0.1.3 - Core Functionality

Focus: Critical inspector capabilities

  • Component modification
  • Collection modification
  • Enum modification

v0.1.4 - UX Improvements

Focus: Quality-of-life improvements

  • Collapse/expand all components with one-click toggles
  • Custom UI adapters for Transform and Vec3 types
  • Redesign of number inputs with drag-to-adjust functionality
  • Redesign of selection state
  • Redesign of buttons

v0.1.5 - Entity Management

Focus: Scene composition tools

  • Visualize entity tree in real-time
  • Spawn new entities
  • Drag-and-drop reparenting of entities

📐 Supported Versions

Bevy Version Status
0.16+ Supported

Built on Bevy Remote Protocol via JSON-RPC 2.0 over HTTP.

📗 Getting Started

Configure Bevy Project

  1. Add required dependencies to your Cargo.toml:
[dependencies]
bevy = { version = "0.16", features = ["bevy_remote"] }
  1. Initialize plugins in your Bevy App:
fn main() {
    App::new()
        .add_plugins(RemotePlugin::default()) // Core remote protocol
        .add_plugins(RemoteHttpPlugin::default()) // Enable HTTP transport
        // ...other plugins
        .run();
}
  1. Launch your game and connect from VSCode using the extension.

Custom Components

For built-in Bevy components (with Reflect trait), inspection works automatically. For custom components:

#[derive(Component, Reflect, Default)] // Derive `Reflect` trait:
#[reflect(Component, Default)] // 'Component' is required for recognition
struct SimpleWeapon {
    #[reflect(ignore)] // Optional: hide sensitive fields
    secret_code: String,
    damage: f32,
    charge_time: f32,
}

fn main() {
    App::new()
        // ...other plugins
        .register_type::<SimpleWeapon>() // Register type
        // ...other registrations
        .run();
}

Custom Resources

Resource inspection not supported - work in progress

Examples

Refer to the examples directory for fully functional Bevy applications demonstrating correct configuration.

🔍 Related Documentation

  • Reflection - https://docs.rs/bevy/latest/bevy/reflect/index.html
  • RemoteHttpPlugin - https://docs.rs/bevy/latest/bevy/remote/http/struct.RemoteHttpPlugin.html

⭐ Support

As a solo developer, I'm passionate about creating tools that empower the Bevy community. To keep pushing new features and improvements, I need your help to gauge interest and prioritize efforts. Here's how you can contribute:

  • Star the Repository - Show that this tool matters and help others discover this tool.
  • Share ideas & feedback - Even simple comments in Issues guide prioritization.
  • Sponsor development - Funds development efforts, ensuring long-term updates and maintenance.
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Your engagement keeps Bevy Inspection thriving. Thank you!

🌐 Alternative Solutions

  • splo/bevy-inspector-vscode - vscode extension
  • Lommix/bevy_inspector.nvim - nvim extension
  • jakobhellermann/bevy_editor_pls - bevy plugin
  • jakobhellermann/bevy-inspector-egui - bevy plugin
  • idanarye/bevy-yoleck - development kit
  • reneeichhorn/bevy-remote-devtools - software (last update in 2022)
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