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AnyFX Linter

AnyFX Linter

flindahl

|
775 installs
| (0) | Free
Linting for AnyFX
Installation
Launch VS Code Quick Open (Ctrl+P), paste the following command, and press enter.
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More Info

AnyFX linting and syntax highlighting for Visual Studio Code

Adds linting and syntax highlighting for AnyFX files to Visual Studio Code.

Setup

Make sure you set the anyfx.anyfxCompilerPath setting to a valid compiler.

Settings

  • anyfx.anyfxCompilerPath: The path to the anyfx compiler executable
  • anyfx.anyfxCompilerArgs: Additional arguments for the anyfx compiler executable
  • anyfx.additionalIncludes: Additional include directories when compiling and linting shaders
  • anyfx.requireSaveToLint: By default, linting will occur with every text change. Enable this option to only lint when you save the file.
  • anyfx.additionalFileExtensions: Additional file extensions which should be considered as AnyFX files.

Workspace properties

The linter will look for anyfx_properties.json in the .vscode folder in your workspace root.

Supported properties:

  • includeDirs: [paths] - An array of include paths to pass to the compiler.

TODO

  • Symbols support!

Thanks to:

  • Duttenheim - https://github.com/duttenheim

  • mjdave (vscode-shaderc) - https://github.com/mjdave/vscode-shaderc

    • Used as reference, inspiration and as starting point for this project. See attributions.txt.
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