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Visual Studio>Tools>FUnreal

FUnreal

Federico De Felici

|
340 installs
| (2) | Free
Visual Studio extension for smoothing the workflow of Unreal Engine C++ developers

FUnreal - Unreal Engine Extension for Visual Studio

version install

FUnreal is an extension for Visual Studio with the aim of improve workflow of Unreal Engine C++ developers.

Basically if you've got to the point where you write all your code in one file just because the hassle of adding new files to the project (here I am :raised_hand:), this extension is for you :wink:.

FUnreal context menu example Just a taste of FUnreal in action

The main concept is an handy context menu in the Solution Explorer view to reach - just a right-click away - a bunch of useful operations without the need to launch an Unreal Engine Editor instance (as for creating plugins or common classes) or alternately working on the filesystem side (adding, renaming or deleting files) and then launching Unreal Build Tool.

Futhermore FUnreal will try to maintain consistent your project, updating UE descriptor files and sources depending on the scenario, so that you can keep the focus on writing code.

Features

FUnreal currently supports:

  • UE: 4.x and 5.x Game C++ Projects
  • IDE: Visual Studio 2022 (aka v17.x)
  • OS: Windows

and offers the following features:

  • Create/Rename/Delete files and folders (even empty folders will be visibles and manageables)
  • Create C++ classes choosing from Unreal Common Classes
  • Create/Rename/Delete plugins choosing from Unreal Plugin Templates
  • Create/Rename/Delete modules (for plugin modules and game modules) choosing from Unreal Templates
  • Keep in Sync UE Project and VS Solution (invoking UBT automatically)
  • Keep consistent the code base, updating properly .uproject, .uplugin, .Build.cs, .Target.cs, module source file, and C++ include file directive, even cross modules, depenging on the operation executed (more details about this here).

NOTE: While using FUnreal extension, it is still possible to create plugins and C++ classes from Unreal Editor or doing operations on the project directly on filesystem. The important thing is that UBT has been run succesfully and VS Solution has been reloaded.

Documentation

Further details on how FUnreal activation works, how to use it in your project and related examples can be found here.

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