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VibeMine

VibeMine

edubelotti

|
12 installs
| (0) | Free
A FarmVille-style coding game inside VS Code
Installation
Launch VS Code Quick Open (Ctrl+P), paste the following command, and press enter.
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More Info

VibeMine

A multiplayer idle identity game for developers. Earn identity items while you code — the game detects what language, IDE, AI model, harness, and framework you use and drops items that represent your coding identity.

How It Works

  1. Code in your IDE as usual
  2. The extension silently tracks activity (lines, commits, saves, token usage)
  3. Identity shards drop based on what you're using ("TypeScript Shard", "Claude Shard")
  4. Upgrade items through a 5-tier chain: Shard -> Crystal -> Core -> Relic -> Rune
  5. Each upgrade has a break risk + polish roll
  6. Showcase your earned items to friends

Every item is earned by coding. Never bought, never traded, never shortcut.

Privacy & Security

VibeMine tracks your coding activity to power the game. We believe developers deserve full transparency about what data leaves their machine.

What we collect

Data Example Why
Language names + line counts typescript: 500 lines Identity item drops
IDE name vscode IDE identity items
AI tool + model names claude_code, opus_4_6 AI identity items
Token counts 9.5M tokens AI usage stats
Coding time, commits, pushes 2h coding, 15 commits Activity scoring

What we NEVER collect

  • No file names or paths — we only know "typescript: 500 lines", not which files
  • No code content or diffs — git diff --numstat returns only line counts, never code
  • No .env, secrets, or credentials — .env files are skipped entirely
  • No repository or project names — your projects stay private
  • No keystrokes or editor content — we count lines from git, not what you type

How line counting works

We use git diff --numstat HEAD which outputs:

32  19  media/webview.js
3   1   src/game/types.ts

The extension reads the numbers (32 added, 19 removed) and the file extension (.js, .ts) to determine the language. The file path is discarded — only the language name and aggregated line count reach our server.

See it yourself

Open your profile in the game and check the "Your data & privacy" section. It shows the exact JSON payload stored on our server — no hidden fields, no telemetry. What you see is everything.

Tech Stack

  • TypeScript (VS Code Extension API)
  • Vanilla JS/CSS webview (zero frameworks)
  • Supabase (PostgreSQL + RPCs + RLS)
  • GitHub OAuth
  • Only runtime dependency: @supabase/supabase-js
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