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Nexus MCP

Nexus MCP

byteyang

|
1 install
| (0) | Free
MCP proxy for VS Code / Cursor: auto-discovers UE instances and exposes NexusLink tools to AI clients
Installation
Launch VS Code Quick Open (Ctrl+P), paste the following command, and press enter.
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Nexus MCP

Nexus MCP turns VS Code / Cursor into an MCP proxy for Unreal Engine. It runs a local MCP server (default port 6900), auto-discovers running UE editor/PIE instances, and forwards AI tool calls to them over WebSocket. Your AI client (Cursor, CodeBuddy, Windsurf, ...) connects to one stable endpoint while the extension handles instance discovery, long-lived connections, and switching between multiple UE instances.

Blueprints, assets, PIE control, materials and other engine capabilities are provided by the UE-side NexusLink plugin — this extension is a proxy and does not implement game logic itself.

Requires the UE plugin

NexusLink (GitHub) · Download (Releases).

Install nexus-mcp-unreal-*.zip into your project's Plugins/Developer/NexusLink, enable it, then turn on Editor Preferences > Plugins > NexusLink > Enable MCP Server.

Getting started

  1. Set nexusMcp.enabled to true in Settings (disabled by default; the proxy then listens on :6900).
  2. Point your AI client at http://127.0.0.1:6900/stream — or run the command Nexus MCP: Copy MCP Client Configuration to copy a ready-to-paste config.
  3. With UE running and NexusLink's MCP server on, the status bar shows the connected project name.

Features

  • Streamable HTTP MCP server with per-session isolation
  • Automatic discovery of multiple UE instances via port scanning
  • Connect / switch between UE instances from the status bar
  • Transparent tool proxying; per-call targetPort routing for multi-instance queries

Commands

  • Nexus MCP: Refresh UE Instances
  • Nexus MCP: Select UE Instance
  • Nexus MCP: Disconnect
  • Nexus MCP: Copy MCP Client Configuration

Source & docs: github.com/bytepine/NexusVSCode. All network traffic is bound to 127.0.0.1; no telemetry is collected.


Nexus MCP 让 VS Code / Cursor 充当 Unreal Engine 的 MCP 代理:本地运行 MCP 服务器(默认端口 6900),自动发现正在运行的 UE 编辑器/PIE 实例,并经 WebSocket 把 AI 工具调用转发给它们。AI 客户端(Cursor、CodeBuddy、Windsurf 等)只需连接一个固定端点,由扩展负责实例发现、长连接维持以及在多个 UE 实例间切换。

蓝图、资产、PIE 控制、材质等引擎能力由 UE 侧的 NexusLink 插件提供——本扩展仅做代理,不实现游戏逻辑。

需配合 UE 插件

NexusLink(GitHub) · 下载(Releases)。

将 nexus-mcp-unreal-*.zip 解压到项目的 Plugins/Developer/NexusLink,启用后在 Editor Preferences > Plugins > NexusLink > Enable MCP Server 勾选开启。

快速开始

  1. 在 Settings 中把 nexusMcp.enabled 设为 true(默认关闭;开启后代理监听 :6900)。
  2. 将 AI 客户端指向 http://127.0.0.1:6900/stream——或执行命令 Nexus MCP: 复制 MCP 客户端配置 一键复制可直接粘贴的配置。
  3. UE 已运行且 NexusLink 的 MCP 服务器已开启时,状态栏会显示已连接的项目名。

功能

  • Streamable HTTP MCP 服务器,按会话隔离
  • 通过端口扫描自动发现多个 UE 实例
  • 在状态栏连接 / 切换 UE 实例
  • 透明转发工具调用;多实例查询支持按调用指定 targetPort

命令

  • Nexus MCP: 刷新 UE 实例
  • Nexus MCP: 选择 UE 实例
  • Nexus MCP: 断开 UE 连接
  • Nexus MCP: 复制 MCP 客户端配置

源码与文档:github.com/bytepine/NexusVSCode。所有网络通信均绑定 127.0.0.1,不采集任何遥测数据。

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