MaxScript language support
Autodesk 3ds Max Scripting language (MaxScript) support.
Features
- Syntax highlight.
- Grammar Error checking
- Semantic syntax highlight
- Code autocompletion for keywords, primitives, generic functions, structs, interfaces and classes.
- Snippets for most used code blocks.
- Go to Symbol in document (Basic support, somewhat buggy).
- Go to Definition and peek definition in document.
- Code formatter
- Code minify
- Code prettifier
- Help command (MaxScript help. Accessible from the right-click menu.): Select a keyword and open related online documentation.
Release Notes
Changelog
Requirements
None.
Extension Settings
"maxscript.completions": true | false,
"maxscript.gotosymbol": true | false,
"maxscript.gotodefinition": true | false,
"maxscript.semantics": true | false,
"maxscript.helpprovider": string,
Syntax Highlight
Basic settings for Custom highlighting.
There is a list of available scopes here, and some example rules here
/*
* Syntax highlight options for language maxscript
*/
"editor.tokenColorCustomizations": {
"textMateRules": [
{
"name": "Todo",
"scope": "documentation.todo.mxs",
"settings": { "foreground": "#4bd621", "fontStyle": "bold" }
},
{
"name": "Fixme",
"scope": "documentation.fixme.mxs",
"settings": { "foreground": "#ce55d3", "fontStyle": "bold" }
},
{
"name": "Plain text",
"scope": "documentation.plain.mxs",
"settings": { "foreground": "#cecece", "fontStyle": ""}
},
//...
]
},
Executing MaxScript
MXSPyCOM project allow for editing & execution of 3ds Max MaxScript and Python files from external code editors.
- Get it here: MXSPyCOM by Jeff Hannna
- Follow the configuration guide to register the COM server.
- Set up a vscode task:
{
"version": "2.0.0",
"tasks": [
{
"label": "MXSPyCOM execute Script",
"type": "shell",
// Add MXSPyCOM.exe to PATH or use file root, i.e: "C:/MXSPyCOM/MXSPyCOM.exe"
"command":".\\MXSPyCOM.exe",
"args": [
"-s",
{ "value": "${file}", "quoting": "strong" }
],
"group": "test",
"presentation": {
"echo": true,
"reveal": "silent",
"focus": false,
"panel": "shared"
}
}
]
}
- run the task, enjoy the 3ds max listener catching errors.
Contribute
gitHub
Note: MaxScript Structure is to say at least, chaotic. I've done my best to organize structs, classes, interfaces and so on. However the grammar is usable enough.