Create a Unity DOTS System with the ISystem interface
dcsss
Create a Unity DOTS ISystem with onStartRunning & onStopRunning callbacks
dcsb
Create a managed Unity DOTS System with the SystemBase class
dcc
Create a Unity DOTS unmanaged component (recommended if using blittable types)
dcmc
Create a Unity DOTS managed component (only if using NON-blittable types)
dcmcer
Create a Unity DOTS managed component referencing an external resource
dcsc
Create a Unity DOTS unmanaged shared component (for components used on many entities & with the same values)
dcmsc
Create a Unity DOTS managed shared component (for shared components using non-blittable types)
dcj
Create a Unity DOTS Job (no using Unity.Entities added with this command, for it is likely added to a System file & not standalone)
dcb
Create a Unity DOTS component baker & its authoring monobehavior class
dcbd
Create a Unity DOTS component baker referencing another data source (i.e. mesh, gameObject, scriptable obj...)
dca
Create a Unity DOTS aspect (used to group related components)
dcrc
Create a Unity Physics (the DOTS package) raycast.
Contributors
Also Download for VSCode
If you want to download this extension for VSCode in addition to Visual Studio, to bring easier DOTS development to both code editors, you can download ECS Snippets for VSCode from the Marketplace here.