conquest-of-elysium-5-modding-helper README
Features
Small extension to help ease modding for Conquest of Elysium 5, for use with .c5m files. Currently features:
- Mapping for ritual numbers
- Mapping for terrain/terrain group numbers
- Mapping for resource cost numbers
- Mapping for damage type numbers
- Mapping for target rank type numbers
- Mapping for sound type numbers
- Mapping for look type numbers
- Mapping for battle map numbers
- Auto-complete for above numbers
Requirements
N/A
Extension Settings
N/A
Known Issues
Calling out known issues can help limit users opening duplicate issues against your extension.
Release Notes
[1.0.0] - 31/03/2026
Added
- Autocompletes for brackets, quotes, etc...
- Matching explict Ritual Power (ritpow) values to descriptions
- Matching non-explicitly defined Ritual Powers to the latest created Ritual Power
- Matching Resource Cost (cost) explicit values to descriptions
[1.1.0] - 02/04/2026
Added
- Matching explicit terrain numbers (terr) values to descriptions
- Matching custom created terrain groups to their description
- Validation for terrains and terrain groups, including validating if a terrain group is being used before it is declared
- Added reverse lookups for costs, ritual powers and terrains (e.g. typing gold next to cost converts to 0)
[1.2.0] - 05/04/2026
Added
- Matching for Damage Types for weapons
- Matching for Target Ranks for weapons
- Matching for Sound Types
- Matching for Look Types
- Matching for Battle Map Types
- Added hover for class unit/merc/commander recruitments to give context to values
- Added hover for class starting units/commanders to give context to values
Updated
- Updated matching for terrains to also capture custom terrains as well as groups
- Updated matching/autocomplete for terrains for expanded list of commands that use terrain numbers
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