bitmelo-editor-unofficial README
Make Bitmelo games in VS code. Use the art, sound and tilemap editors from Bitmelo. Work on your code in a real IDE and live share.
Bitmelo Editor Official README
Bitmelo Editor Licence (dual licensed, look at README)
Screenshots
What commands are added?
>Initialize Bitmelo
Create a new empty Bitmelo project in the editor, saves to local files
>Open Bitmelo
Reopen a local Bitmelo project in the editor
>Lock Bitmelo
Lock your editor to prevent changes and allow others to edit on Live Share
>Unlock Bitmelo
Unlock your editor to allow changes
>Export Bitmelo
Export the code from a bitmeloExport.json file back out into your code directory
How are your projects saved?
.
├──bitmeloExport.json <-- All your project data, synced live
├──backups <-- Backups of your project taken every 2 minutes
│ └──bitmeloExport_1657.js <-- A backup, it's an old copy of "bitmeloExport.json"
└──code <-- Human readable code, synced with project when saved
└──0_MyScript.js <-- First script, named "MyScript"
└──1_MyOtherScript.js <-- Second script, named "MyOtherScript"
Any limitations?
Bitmelo code tab is removed: You are in VS code for a reason
Bitmelo publish tab is removed: I don't want to deal with accounts, you can still export when you are done
This may be a buggy mess I wrote in 3 days: Good thing there are automatic backups
Live share on art/sound/tilemaps: Only the person can edit art/sound/tilemaps at a time
Release Notes
1.4.1
1.4.0
- Added auto backup system
- Fixed bugs
1.3.0
- Added system to allow only one unlocked editor at a time
- Fixed bugs
1.2.0
- Added editor locking
- Fixed bugs
1.1.0
- Added auto code sync
- Fixed bugs
1.0.0
- Initial release of bitmelo-editor-unofficial