ZeroSyntax v2 for VS Code
ZeroSyntax adds diagnostics, completion, navigation, refactoring, semantic
highlighting, and quick fixes for Command & Conquer: Generals – Zero Hour INI
files. The platform-specific extension package includes the language server, so
there is nothing else to install.
Install
- Download the
.vsix for Windows x64 or Linux x64 from the
latest release.
- In VS Code, open Extensions, choose Views and More Actions …, then
select Install from VSIX….
- Open the downloaded file and reload VS Code if prompted.
- Open your map or mod folder and start editing an
.ini file.
You can also install from a terminal:
code --install-extension zerosyntax-vscode-<platform>-<version>.vsix
Recommended setup
Open the folder containing your project rather than a single file. ZeroSyntax
indexes the workspace so definitions, references, rename, and completion work
across its INI files.
When editing map.ini or solo.ini, configure ZeroSyntax v2: Base Ini Roots
with any game or mod folders and .big archives that load before the map. This
prevents false unresolved-reference warnings and enables W3D model, bone,
WAV/MP3 audio, and TGA/DDS texture checks. Configure every loaded game/mod root;
asset warnings activate per kind once any matching asset is indexed. DDS-only
textures are offered using the engine-compatible stem.tga spelling.
Settings
| Setting |
Default |
Purpose |
zerosyntax.baseIniRoots |
[] |
Base game/mod directories and .big archives used for INI and game-asset checks; changes reindex. |
zerosyntax.schema.path |
empty |
Custom schema JSON; changes reparse and reindex, with invalid files falling back to the built-in schema. |
zerosyntax.analysis.modelMemberStrictness |
compatible |
Disables member warnings, accepts any applicable model, or requires every model; applies immediately. |
zerosyntax.analysis.allowPercentagesWithoutSign |
false |
Allows engine-compatible percentage values without a trailing %; applies immediately. |
zerosyntax.analysis.mapOrderingDiagnostics |
true |
Warns about source-proven forward-order problems in map.ini and solo.ini; applies immediately. |
zerosyntax.analysis.debounceMs |
250 |
Delay before diagnostics/index refresh after typing; applies to future edits immediately. |
zerosyntax.format.enable |
false |
Enables indentation formatting immediately when the client supports dynamic registration. |
zerosyntax.server.path |
empty |
Uses a custom zerosyntax-lsp binary instead of the bundled one; changing it restarts the server. |
zerosyntax.trace.server |
off |
Logs LSP traffic for troubleshooting. |
Formatting is intentionally off by default. Enable it only when you want
Format Document or format-on-save to normalize indentation.
Runtime settings reload without restarting. Schema and base-root changes show
indexing progress because they rebuild workspace state; only changing the
server executable path requires a normal VS Code language-server restart.
INI file association
The extension associates .ini files with Generals INI. If your workspace
also contains unrelated INI files, keep those as plain text and override the
association only for the folders you want ZeroSyntax to handle:
{
"files.associations": {
"**/*.ini": "plaintext",
"Data/INI/**/*.ini": "generals-ini",
"Maps/**/*.ini": "generals-ini"
}
}
Use the language selector in VS Code's status bar to change an individual file.
Troubleshooting
- If the server cannot be found, reinstall the
.vsix for your platform. A
source checkout does not contain a bundled server until it is built.
- If map references are reported as missing, configure
zerosyntax.baseIniRoots and check that the paths point to the required INI
folders or .big archives.
- For detailed logs, set
zerosyntax.trace.server to messages or verbose,
reproduce the problem, then open Output → ZeroSyntax v2 Language Server.
Report reproducible problems through
GitHub Issues with a minimal
INI sample, your OS, VS Code version, and ZeroSyntax version.
Contributor build and packaging instructions are in the
VS Code development guide.