Put the following script in your autoexec folder and launch the game,
If it connects successfully the execute button will appear in your status bar.
local WebSocket = assert(
WebSocket or Websocket or websocket or (syn and syn.websocket),
"Your executor is missing a websocket API!"
)
if not game:IsLoaded() then
game.Loaded:Wait()
end
while true do
local success, client = pcall(WebSocket.connect, "ws://localhost:33882/")
if success then
client.OnMessage:Connect(function(payload)
local callback, exception = loadstring(payload)
if exception then
error(exception, 2)
end
task.spawn(callback)
end)
client.OnClose:Wait()
end
task.wait(1)
end