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Stalker Modding Helper
VS Code extension designed to simplify the mod development process for S.T.A.L.K.E.R. Anomaly. Allows you to quickly copy modified mod files to the game installation and automatically launch the game or reload a save for testing.
Based on StalkerModdingHelper
(https://github.com/Thial/StalkerModdingHelper )
Features
🚀 Quick Launch - launch Anomaly directly from VS Code via command palette (Ctrl+Shift+P) or status bar button
🎮 Two Launch Modes :
Direct launch via Anomaly executable
Launch via Mod Organizer 2
📁 Automatic File Sync - automatically copies modified mod files to game directory when modPath is configured
⚙️ Flexible Configuration - all parameters are configured through VS Code settings
Requirements
.NET Framework 4.8 (for C# application to work)
NodeJS v18+
Configuration
After installing the extension, configure it through VS Code settings:
Open settings (Ctrl+,) and search for "Stalker Modding Helper"
Or use the command Ctrl+Shift+P → "Configure Stalker Modding Helper"
GAMMA Example
Main Parameters:
stalkerModdingHelper.launchPath - path to the root directory of S.T.A.L.K.E.R. Anomaly installation or Mod Organizer 2
stalkerModdingHelper.launchType - launch type:
1 - launch directly via Stalker executable
2 - launch via Mod Organizer 2
stalkerModdingHelper.executableName - executable file name (e.g., AnomalyDX11 for direct launch or executable name in MO2)
stalkerModdingHelper.saveName - save name for automatic loading (e.g., testing)
stalkerModdingHelper.profileName - Mod Organizer 2 profile name (only for launchType=2)
stalkerModdingHelper.modPath - path to the root folder of the modification (bin/gamedata/db)
stalkerModdingHelper.modName - display name of the mod (used as INI section and folder name in MO2)
stalkerModdingHelper.skipExtensions - file extensions that should not be copied (e.g., png,dds)