VS Code FlowersA calm pixel-art garden that lives in your editor. It grows with real elapsed time, or blooms permanently if you would rather just have flowers. Current release: 0.2.0 Using itThe garden appears in two places — the Flowers icon in the Activity Bar, and a Flowers tab in the bottom panel (⌘J / Ctrl+J), next to Terminal. Both show the same garden. Everything else is behind the Customise button in the corner of the garden. Garden modes
Switching modes never disturbs your planting. Growth speedRoughly one day (Fast), three days (Normal, the default) or seven days (Slow) from seed to bloom. PlantsPick any combination; the bed is filled from what you choose, with taller species toward the back. Choose exactly one species and it is shown as a potted plant on a windowsill instead of a bed.
Each biome remembers its own planting, so switching back restores what you had. WateringWatering darkens the soil and nudges growth along a little. It is capped and rate-limited, so it cannot be used to rush a plant, and nothing ever dies from neglect. WildlifeAmbient creatures occasionally wander through — a butterfly over the meadow, a tarantula or gecko across the desert, a squirrel darting through the autumn bed or a crow crossing its sky. They are decorative: nothing to feed, collect or click. Set to Off, Occasional (default) or Frequent, and suppressed entirely under reduced-motion settings. In the Autumn Garden, leaves drift down behind the plants. The same setting controls them: none when Off, a few when Occasional, a steady fall when Frequent. Like the creatures, they stop under reduced-motion settings and don't appear in the potted-plant view. The Autumn Garden has two extra switches of its own:
The potted-plant view is always plain daytime. Development
A dev-only fast-growth toggle appears in the Customise panel when running in the Extension Development Host; it runs a full lifecycle in about 45 seconds and never appears in an installed build. |