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OverlyMassive Engine — VSCode Scripting

OverlyMassive Engine — VSCode Scripting

OverlyMassive Game Studio

|
1 install
| (0) | Free
IntelliSense, completions, and snippets for OverlyMassive engine JavaScript scripts (Duktape runtime).
Installation
Launch VS Code Quick Open (Ctrl+P), paste the following command, and press enter.
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OverlyMassive Engine — Duktape Scripting Extension for VS Code

Provides IntelliSense (autocompletion, parameter hints, hover documentation) and code snippets for JavaScript scripts running in the OverlyMassive engine's Duktape runtime.

Features

  • Full IntelliSense for every engine-exposed global function and constant (entity management, transform, camera, input, physics, weather, audio, NoesisGUI, networking, persistence, cloth, terrain deformation, WaveWorks, portals, spawn points, and animation blending).
  • Hover documentation with parameter descriptions and return types.
  • Code snippets (om-script, om-controller, om-fps-move, etc.) for common scripting patterns.
  • One-command setup — run OverlyMassive: Initialize Script IntelliSense from the Command Palette to configure your project.

Getting Started

Install from VSIX

cd tools/vscode-overly-massive
npm install
npm run compile
npx @vscode/vsce package
code --install-extension overly-massive-scripting-1.0.0.vsix

Set Up a Project

  1. Open your game project in VS Code.
  2. Run Ctrl+Shift+P → OverlyMassive: Initialize Script IntelliSense.
  3. The extension copies overly-massive.d.ts into your scripts/ directory and creates a jsconfig.json so the TypeScript language service picks up the engine types automatically.

Configuration

Setting Default Description
overlyMassive.scriptsDirectory scripts Relative path to the project scripts directory.

Snippets

Prefix Description
om-script Minimal script with init() + update()
om-controller Controller with game-state machine
om-fps-move First-person WASD + mouse movement
om-spawn-player Spawn the player at project spawn position
om-portal Create and configure a portal
om-weather Set a weather preset
om-noesis-view Load and show a Noesis XAML view
om-db Database save / load
om-contacts Process physics contact events
om-net-server Start a network server
om-deform Terrain deformation
om-cloth Cloth setup
om-blend-anim Animation blend layer

Architecture

The extension ships a TypeScript declaration file (types/overly-massive.d.ts) generated from the engine's ScriptBindings*.cpp registration tables. When the Initialize command runs, it copies the declarations into the project's script directory and creates a jsconfig.json that makes the VS Code built-in TypeScript/JavaScript language service aware of the engine globals. This gives full IntelliSense without any runtime overhead.

Auto-Generating the .d.ts

The declaration file is auto-generated by scripts/generate-dts.js, which scans all ScriptBindings*.cpp files and merges the extracted registrations with rich type annotations from scripts/annotations.json.

From the command line

cd tools/vscode-overly-massive
npm run generate-dts

From VS Code

Run Ctrl+Shift+P → OverlyMassive: Regenerate Type Declarations (.d.ts) to re-scan the engine sources and update the bundled .d.ts in-place.

Adding a new binding

  1. Add your reg("myFunc", js_myFunc, N); call in ScriptBindings*.cpp.
  2. Add a C++ comment above the implementation: // myFunc(arg1, arg2) → returnType
  3. Add a matching entry in scripts/annotations.json under "functions" with param names, types, JSDoc, and return type.
  4. Run npm run generate-dts — the new function appears in the .d.ts with full IntelliSense support.
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