unityGuidUsageFinder.autoRefresh
Enable/disable auto refresh
unityGuidUsageFinder.autoRefreshDebounceMs
Delay before refresh (default: 750ms)
🧠 Behavior Settings
unityGuidUsageFinder.showQuickPickAfterScan
Show result picker after scan
unityGuidUsageFinder.openSelectedUsageFromQuickPick
Open selected result automatically
🕘 History Settings
unityGuidUsageFinder.maxHistoryEntries
Number of stored scans (0 = disabled)
🧩 Requirements
Unity project with .meta files
Text-serialized assets (YAML)
⚠️ Known Limitations
Does not scan binary Unity assets
Very large projects may take time to scan
🚀 Why this exists
Unity knows where scripts are used.
VSCode doesn’t.
This bridges that gap.
📝 Release Notes
0.1.0
Initial release
GUID-based usage scanning
Results tree view
GameObject name detection
Filtering system
Persistent scan history
Auto-refresh support
Configurable performance
🤖 Development Note
This extension was developed with the assistance of AI tools.
All design decisions, implementation, and validation were guided and reviewed by the author.