Fully offline — all processing happens locally, no data leaves your machine (except when using the Share feature, which uploads your model to generate a link)
Supported Formats
Format
Extension
Notes
GLB
.glb
Self-contained binary glTF
Usage
Install the extension
Open any .glb file in VS Code
The 3D viewer opens automatically
Camera Controls
Action
Mouse
Keyboard
Orbit
Left drag
Arrow keys / WASD
Pan
Right drag
—
Zoom
Scroll wheel
+ / -
Switching Engines
Use the engine selector in the viewer toolbar to switch between Three.js, Babylon.js, and PlayCanvas. Your camera position, environment, and settings are preserved across switches.