Tools to create mods for Anno 1800 and Anno 117: Pax Romana.
Feature Overview
See also the CHANGELOG for recent changes.
- Outline: Navigate with Anno-specific outlines.
Secondary Side Bar or Ctrl+Shift+O
- Annotations: Inline asset name display next to GUIDs
- Definitions: Jump to asset (vanilla or modded).
Ctrl+T > type name; or right click on GUID > Go to Definition
- Name to GUID conversion and auto GUID counter.
Ctrl+Space
- XML auto completion (only Anno 1800)
- Modinfo.json syntax analysis
- XML syntax analysis using Red Hat XML (only Anno 1800)
- Live patch error and performance analysis
- Missing filename check
- Templates: Create empty mod from templates.
F1 or right click folder in explorer > Anno: Create Mod from Template
- Show Diff: Compare original and patched result.
Right click in text editor or explorer > Show Diff
- Deploy Mod: Copy to
mods/ folder and generate DDS (with LODs) and other files automatically. Status Bar > click on Anno 1800/117: ModID button
- Convert to and from Anno specific file formats (DDS <> PNG, RDM <> glTF, ...).
Right click in explorer > Anno: Convert to ...
- Import from Blender glTF to
.cfg , .ifo and .cf7 . Right click in explorer > Anno: Import from ...
- Reskin existing models without touching
.cfg , ... (only Anno 1800)
Quick Setup
See also the Setup page for detailed documentation.
How to open files
Most features only activate if you a open folder (e.g. File > Open Folder... ) that includes one or more full mods (detected by modinfo.json ).
You can also work with parent folders, or your complete mods/ folder.
Check configuration
Go into File > Preferences > Settings and search for anno to configure the following:
Credits
This is a personal project and not an official product of Ubisoft.
Anno is a trademark of Ubisoft Entertainment in the US and/or other countries.
Special thanks go to the original author of the modloader:
Big thanks go to the external projects I'm using for this extension:
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