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Daedalus Engine

Daedalus Engine

Edrian Daedalus

|
1 install
| (0) | Free
High-performance WebAssembly 3D Game Engine featuring Spatial Chunking and a JSON Plugin API.
Installation
Launch VS Code Quick Open (Ctrl+P), paste the following command, and press enter.
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Daedalus Engine Core

A high-performance, WebAssembly-driven 3D game engine built directly inside VS Code. Designed for massive scalability and developer freedom.

Architecture Features

  • Native WebGPU Rendering: Bypasses standard browser limits for blistering hardware-accelerated graphics.
  • Spatial Grid Memory (Chunking): An infinite-world memory manager that dynamically loads and unloads entities based on camera proximity. Capable of handling 10,000+ objects without dropping frames.
  • Pure Data-Oriented ECS: Core loops written in Rust and compiled to Wasm for zero-garbage-collection physics and momentum calculations.
  • JSON Plugin API: Completely decoupled game logic. Developers can write pure JavaScript plugins to inject custom UI, physics events, and controls without ever touching the core Rust binary.

Quick Start

  1. Open the Daedalus Visual Editor.
  2. Upload your standard .obj 3D model and .png texture map.
  3. Click GENERATE INFINITE WORLD to stress-test the Spatial Grid chunking system.
  4. Use standard WASD + Mouse controls to fly through the generated environment.

Built for the next generation of engine architects.

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