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Synapse X Custom Execute

Synapse X Custom Execute

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289 installs
| (0) | Free
Testing auto-execute synapse x
Installation
Launch VS Code Quick Open (Ctrl+P), paste the following command, and press enter.
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Synapse X Custom Execute

Through a websocket it allows to connect the Synapse X exploit with visual studio code allowing the execution of scripts.

How to use?

  • You can run the script below or else. I recommend placing this script in the autoexec folder.

    repeat task.wait() until game:IsLoaded()

    while task.wait() do
        pcall(function()
            local LocalPlayer = game:GetService("Players").LocalPlayer;
            local connection = syn.websocket.connect("ws://localhost:55555/")
            
            connection:Send("Client: "..LocalPlayer.Name)
            connection.OnMessage:Connect(function(call) 
                local callback, output = loadstring(call);
                if not callback then
                    connection:Send("Runtime◘ "..output); --Error Runtime
                else
                    local status, console = pcall(callback) --Error Compile
                    if console then connection:Send("Compile◘ "..console) end
                end
            end)

            connection.OnClose:Wait() 
        end)
    end

Image:

  • In the output visual studio code section you will have a custom output although at the moment it only works with errors. VSCODE SHOW GUIDE

Reminders

  • Remember that the extension is only activated with .lua files.
  • For greater comfort in the Synapse X Exploit options, just activate the autolaunch to avoid constantly opening the interface and pressing the attach button.
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