Print strings to screen |
uprintstring |
Print messages to log |
ulog, ulogfn (display __FUNCTION__ ) |
Create UENUMS |
uenum |
Create USTRUCTS |
ustruct |
Create USTRUCTS (with header details) |
uhstruct |
Create USTRUCTS for datatables |
ustruct_datatable |
Create UCLASS |
uclass |
Create UCLASS (with header details) |
uhclass |
Create UINTERFACE |
uinterface |
Create UINTERFACE (with header details) |
uhinterface |
GetLifeTimeReplicatedProps |
ugetlifetimereplicatedprops, usetupreplicatedproperties |
Casting |
ucast |
UPROPERTY |
uproperty |
UFUNCTION (Server, Client, Multicast) |
ufunction, ufunction_server, ufunction_client, ufunction_multicast |
Subclass Pointers |
usubclassof |
CreateDefaultSubobject |
ucreatedefaultsubobject |
Get UWorld Safely with if check |
ugetworldsafe |
Get GameMode |
ugetgamemode |
LineTrace Single/Multi per Channel/Object/Profile |
ulinetrace_single_channel, ulinetrace_single_object, ulinetrace_single_profile, ulinetrace_multi_channel, ulinetrace_multi_object, ulinetrace_multi_profile |
Sweep Single/Multi per Channel/Object/Profile |
usweep_single_channel, usweep_single_object, usweep_single_profile, usweep_multi_channel, usweep_multi_object, usweep_multi_profile |
Overlap Multi per Channel/Object/Profile |
uoverlap_multi_channel, uoverlap_multi_object, uoverlap_multi_profile |
Spawn Actor |
uspawn_actor |
Spawn Actor Deferred |
uspawn_actor_deferred |
Timer Set |
utimer_set |
Timer Invalidate |
utimer_invalidate |
Timer Clear |
utimer_clear |
Bind Axis (Input) |
ubindaxis |
Bind Action (Input) |
ubindaction |
Spawn Decal Attached/AtLocation |
uspawn_decal_location, uspawn_decal_attached |
Spawn Emitter Attached/AtLocation |
uspawn_emitter_attached or uspawn_particles_attached, uspawn_emitter_location or uspawn_particles_location |
Spawn Dialog 2D/Location/Attached |
uspawn_dialog_2d or uspawn_dialogue_2d, uspawn_dialog_location or uspawn_dialogue_location, uspawn_dialog_attached or uspawn_dialogue_attached |
Spawn Sound 2D/Location/Attached |
uspawn_sound_2d, uspawn_sound_location, uspawn_sound_attached, |
Play Dialog 2D/Location |
uplay_dialog_2d or uplay_dialogue_2d, uplay_dialog_location or uplay_dialogue_location |
Play Sound 2D/Location |
uplay_sound_2d, uplay_sound_location |
Get All Actors of Class |
ugetallactorsofclass |
Find DataTable Row |
utable_findrow |
SaveGame Create/Save/Load |
usavegame_create, usavegame_save, usavegame_load |