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BENNE Editor

BENNE Editor

Bennethon

| (0) | Free
Visual editor for the BENNE point-and-click adventure game engine.
Installation
Launch VS Code Quick Open (Ctrl+P), paste the following command, and press enter.
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BENNE Editor

Visual authoring tools for BENNE — a web-based point-and-click adventure engine (Phaser 4, TypeScript, Vite).

Install this extension to create new games, edit rooms/characters/GUIs/inventory/dialogs in VS Code, and preview or play your game without leaving the editor.

Getting started

Create a new game

  1. Open the Command Palette and run BENNE: Create New Game.
  2. Choose a template (e.g. 2-Click Adventure or 9-Verb SCUMM-style).
  3. Name the project and pick a parent folder.
  4. When npm install finishes, open the new folder.
  5. Run npm run dev in the project to play in the browser.

The extension scaffolds a self-contained project: engine source, template content under src/game/, and build scripts. Project metadata is stored in .benne-project at the workspace root.

Open an existing BENNE game

Open a folder that contains src/game/rooms/. The BENNE activity bar view lists rooms, characters, GUIs, inventory, dialogs, and puzzle dependency charts.

Features

  • Main tree — browse and select game content; scaffold new rooms, characters, GUIs, inventory items, dialogs, and puzzle charts.
  • Inspector (in the Secondary Side Bar) — edit JSON metadata for the selected entity; auto-saves on blur.
  • State — the game's flags and vars from src/game/state.ts as two tables: add, rename (in every script that uses them), change defaults and delete without opening the file.
  • Room preview — live Phaser preview with walkable polygons, prop colliders, hotspots, regions, and points.
  • Character / GUI / inventory previews — focused previews for authoring geometry and layout.
  • BENNE Play — full runtime in a webview panel (same boot path as the shipped game).
  • Actions view — rebuild preview bundles and run common authoring commands.

Requirements

  • VS Code 1.106 or newer.
  • Node.js and npm on your PATH (used when creating a new game and when rebuilding preview bundles).
  • A BENNE game workspace layout: src/game/ with at least src/game/rooms/.

Extension settings

Setting Default Description
benneEditor.roomPreview.autoRebuildOnGameConfigChange true Rebuild the room preview bundle when src/game/game-config.json changes.
benneEditor.roomPreview.autoRebuildDebounceMs 1500 Debounce (ms) before starting that automatic rebuild.
benneEditor.dialogue.autoInsertBackticks true In BenneScript files, typing Hank: at the start of a statement inserts `…` for the line of dialogue.
benneEditor.layout.closePanelOnOpen false Close the bottom Panel (Terminal, Output, Problems) when a room, character, GUI or inventory item opens in the two-row preview/source layout.
benneEditor.layout.revealInspector true Open the Secondary Side Bar on the BENNE Inspector when a BENNE item opens in its editor layout, without moving focus.

Preview rebuilds

The extension ships prebuilt preview bundles. After changing engine or preview entry code in your game project, rebuild locally:

  • npm run build:room-preview
  • npm run build:character-preview
  • npm run build:gui-preview
  • npm run build:inventory-preview
  • npm run build:benne-play

Standalone projects (created via Create New Game) write output to .benne/preview-bundles/. Use the Rebuild … commands in the BENNE Actions view when needed. Build logs go to the BENNE room preview build output channel; the Panel only opens if a build fails and you choose Show Output.

Documentation

Engine architecture and authoring conventions live in the BENNE repo under docs/. Packaging and distribution are described in docs/publishing.md.

Release notes

0.0.1

  • Initial extension-as-SDK release: Create New Game, bundled engine/templates, and VS Code authoring for BENNE projects.
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