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Visual Synthesizer Shader Viewer

Visual Synthesizer Shader Viewer

Lisa Wagner

|
1 install
| (0) | Free
Preview and debug Visual Synthesizer 2 .frag shader files in VS Code
Installation
Launch VS Code Quick Open (Ctrl+P), paste the following command, and press enter.
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Visual Synthesizer Shader Viewer Extension

A Visual Studio Code extension for previewing and debugging Visual Synthesizer 2 fragment shader (.frag) files.

Features

  • Live Shader Preview: Real-time GPU rendering of your GLSL fragment shaders
  • Parameter Controls: Interactive sliders for custom shader parameters defined in JSON metadata
  • Auto-Reload: Automatically updates the preview when you save your shader file
  • Color & Alpha Controls: Adjust color and alpha values in real-time
  • Playback Controls: Play/pause and reset the shader animation
  • FPS Counter: Monitor shader performance
  • Error Display: Clear error messages for shader compilation issues
  • Syntax Highlighting: Full GLSL colorization — types, builtin functions and variables, keywords, qualifiers, operators, preprocessor directives, and comments
  • VS2-Aware Linting: Inline error diagnostics via glslangValidator with full knowledge of Visual Synthesizer 2's runtime uniforms (time, resolution, color, alpha, texCoord, fragColor) — no false positives for VS2 shaders

Visual Synth Shader Viewer Preview

Installation

From Source

  1. Clone or download this repository
  2. Open the folder in VS Code
  3. Run npm install to install dependencies
  4. Run npm run compile to build the extension
  5. Press F5 to open a new VS Code window with the extension loaded

From VSIX

  1. Build the extension: npm run vscode:prepublish
  2. Package it: vsce package (requires npm install -g @vscode/vsce)
  3. Install the .vsix file:
    • GUI: Extensions → ⋯ → Install from VSIX
    • CLI: code --install-extension visual-synthesizer-shader-viewer-x.x.x.vsix

Usage

  1. Open any .frag shader file in VS Code

  2. Use one of these methods to preview:

    • Right-click in the editor and select "Visual Synth: Preview Shader"
    • Click the preview icon in the editor title bar
    • Press Ctrl+Shift+V (or Cmd+Shift+V on Mac)
    • Open the command palette (Ctrl+Shift+P) and run "Visual Synth: Preview Shader"
  3. The preview panel will open beside your editor with:

    • Live shader rendering
    • Interactive controls for all parameters
    • Play/pause and reset buttons
    • FPS counter

Shader Format

The extension expects Visual Synthesizer 2 compatible shaders with JSON metadata:

/*
{
  "author": "Your Name",
  "color": "white",
  "movement": true,
  "parameters": [
    {
      "name": "Speed",
      "type": "float",
      "default": 1.0,
      "min": 0.1,
      "max": 5.0
    }
  ],
  "url": "",
  "uuid": "unique-id-here"
}
*/

#ifdef GL_ES
precision highp float;
#endif

// Your shader code here
void main() {
    vec2 fragCoord = texCoord * resolution;
    // ... shader implementation
    fragColor = vec4(color, alpha);
}

Available Uniforms

The extension automatically provides these uniforms (matching Visual Synthesizer 2):

  • float time - Current time in seconds
  • vec2 resolution - Canvas resolution in pixels
  • vec2 texCoord - Texture coordinates (0.0 to 1.0)
  • vec4 color - Color value (controllable via UI)
  • float alpha - Alpha value (controllable via UI)
  • Custom parameters defined in JSON metadata

Keyboard Shortcuts

  • Ctrl+Shift+V (or Cmd+Shift+V on Mac) - Preview shader

Troubleshooting

Shader doesn't render

  • Check the error message displayed in the preview panel
  • Ensure your shader has a valid main() function
  • Verify that all custom uniforms are correctly declared

Parameters don't appear

  • Make sure your JSON metadata is properly formatted
  • Parameters must be defined in the JSON header
  • Check that parameter names match the uniform names in your shader

Preview doesn't update on save

  • Ensure the file has a .frag extension
  • Try manually triggering the preview command again

Development

To contribute or modify the extension:

# Install dependencies
npm install

# Watch mode (auto-recompile on changes)
npm run watch

# Compile
npm run compile

# Test in development
# Press F5 in VS Code to launch Extension Development Host

Requirements

  • Visual Studio Code 1.75.0 or higher
  • glslangValidator on your system PATH for linting (optional — ships with the Vulkan SDK); configure a custom path via visualSynthShaderViewer.glslangValidatorPath if needed

License

MIT

Author

Lisa Wagner (@avvla.music) Created for Visual Synthesizer 2 shader development workflow.
Disclaimer: This extension is an independent community tool not affiliated with or endorsed by Imaginando, makers of Visual Synthesizer 2.

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