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UnitySerializedShield

UnitySerializedShield

AlphaBoysLab

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9 installs
| (0) | Free
Protects Unity serialized field renames. Install the Unity package too before removing migration attributes.
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UnitySerializedShield

A Visual Studio extension that automatically adds [FormerlySerializedAs] when you rename serialized Unity fields — so you never lose Inspector, prefab, scene, or ScriptableObject values again.


The Problem

Unity stores serialized field data by field name. The moment you rename a [SerializeField] field without migration metadata, Unity silently drops the old value — and you lose:

  • Inspector-tuned values
  • Prefab overrides
  • Scene references
  • ScriptableObject configuration

The fix is straightforward — add [FormerlySerializedAs("oldName")] — but it's easy to forget, especially during a refactor sprint.


What UnitySerializedShield Does

When it detects a [SerializeField] field rename in your C# scripts, the extension automatically inserts the [FormerlySerializedAs] migration attribute above the renamed field, and adds using UnityEngine.Serialization; if it's not already present.

No manual steps. No forgotten migrations.


Features

  • Watches C# files live inside Visual Studio
  • Detects [SerializeField] field renames automatically
  • Inserts [FormerlySerializedAs("oldName")] above the renamed field
  • Adds using UnityEngine.Serialization; when needed
  • Avoids inserting duplicate migration attributes
  • Skips ambiguous renames instead of guessing

Example

Before rename:

[SerializeField] private float maxDistance = 100f;

After renaming maxDistance → attackDistance:

using UnityEngine.Serialization;

[FormerlySerializedAs("maxDistance")]
[SerializeField] private float attackDistance = 100f;

Unity will now correctly reconnect the old serialized value to the new field name.


Requirements

Requirement Details
Visual Studio 2022 or newer
Unity Any version using [SerializeField]
Project type Unity C# scripts

Supported editions: Community · Professional · Enterprise


Installation

Install directly from the Visual Studio Marketplace:

  1. Open Visual Studio
  2. Go to Extensions → Manage Extensions
  3. Search for UnitySerializedShield
  4. Click Download and restart Visual Studio

Notes

  • This extension only modifies C# source files. It does not touch Unity scenes, prefabs, or asset files directly — Unity applies the migration itself at import time using the added attribute.
  • Ambiguous renames (e.g. multiple fields with similar names) are skipped to avoid incorrect migrations.

Contributing

Issues and pull requests are welcome. If you run into a rename case that isn't handled correctly, please open an issue with a minimal repro.


License

MIT

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