RXDK for Visual Studio
Build homebrew for the original Xbox in Visual Studio 2022 / 2026 against
RXDK — the open, self-contained,
MSVC-free Xbox SDK. Everything you need to write, build, deploy, and debug an Xbox
title, without the legacy XDK.
Features
- Project templates — Original Xbox Game, Empty, Static Lib, DXT, Controller
Input, Font Scroller, Network Server, Video Player, plus multi-project samples
(Cube, Music Visualizer).
- Build, deploy & debug with F5 — compiles the
.xbe, deploys it to your devkit
over XBDM, and attaches the native debugger. Deploy to Xbox and Remove DXT are on
the project's right-click menu.
- RXDK tool window — set the devkit IP, warm-reboot, open the SDK / host-tools /
docs folders, launch xbWatson and Xbox Neighborhood, and browse the docs.
- Component management — see installed-vs-available versions of the SDK, docs,
host tools, and samples, and update any of them (or all) with one click.
- One-click setup — downloads the SDK, host tools, documentation, and the Zig
toolchain into
%ProgramData%\RXDK.
- Import classic XDK projects — bring a VS2003
.vcproj / .sln forward to RXDK.
Getting started
- Install the extension and restart Visual Studio.
- Open the RXDK tool window (View ▸ Other Windows ▸ RXDK) and click
Install Prerequisites.
- File ▸ New ▸ Project, filter by the Xbox tag, and pick a template.
- Enter your devkit IP in the tool window, then press F5 to build, deploy, and debug.
Links
RXDK is a clean, from-source Xbox SDK — not affiliated with or endorsed by Microsoft.
Licensed under GPLv3.
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