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Visual Studio>Templates>XNA Content Pipeline Debugging
XNA Content Pipeline Debugging

XNA Content Pipeline Debugging

Stephen Styrchak

|
4,342 installs
| (5) | Free
A project template that enables debugging the XNA Content Pipeline 4.0. Make this project the startup project whenever you want to debug your content pipeline extensions in the Visual Studio IDE. Set breakpoints in your custom importer or processor code, configure the project ...
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Stephen Styrchak

Products

  • XNA Content Pipeline Debugging - A project template that makes it easy to debug the XNA Framework 4.0 Content Pipeline.

Features & Benefits

This project template creates a console application project that is pre-configured to build an XNA Content Project. Just edit the path of the project to debug, and pressF5!

By debugging the console application created by this template, you will debug the XNA Content Pipeline as well as any custom extensions in your pipeline.

The project supports a variety of configurations, allowing you to select the target platform and graphics profile. In addition, you specify the item you want to debug, which restricts the build to that item only. This saves you time as you no longer need to wait for the rest of the content items to rebuild on each iteration.

The project template works in all editions of Visual Studio 2010 that support XNA Game Studio 4.0.

Related Links

Notes on Debugging the XNA Content Pipeline 4.0

Debugging the XNA Content Pipeline 3.1 

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