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Visual Studio>Templates>Project-Z for Visual Studio 2026
Project-Z for Visual Studio 2026

Project-Z for Visual Studio 2026

SocketJack

|
1 install
| (0) | Free
C# and Visual Basic Windows desktop and XAML designer solutions, plus cross-platform desktop and native scene-XAML starters for Windows, Linux and macOS. Includes DX12, DX11 and OpenGL Windows configu
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Project-Z for Visual Studio 2026

One installer adds all seven Project-Z templates to File > New > Project. Search for Project-Z after installation and restart Visual Studio.

  • Windows Desktop: C# and Visual Basic, with DX12, DX11 and OpenGL configurations.
  • Windows XAML Desktop: C# and Visual Basic, with a native App and a WPF Designer project.
  • Cross-Platform Desktop: C# and Visual Basic for Windows x64, Linux x64, Intel macOS and Apple Silicon macOS.
  • Cross-Platform Scene XAML: C#, with native markup compiled during builds.

All templates use Project-Z 2026.11.2.2, including the new opt-in physics APIs: rigid bodies, parent-bound collisions, FreeMove dragging, weighted scrolling, friction and bounce, 3D bodies and sprite/GIF particle emitters. Physics drives existing scene and animation parameters. Collision solving runs on the CPU; particle rendering uses GPU batching.

Install the .NET desktop development workload and the .NET 8 and .NET 10 SDKs. The .NET 10 Windows templates require Visual Studio 2026. The extension uses the stable 17.14 API compatibility model supported by Visual Studio 2026. Generated cross-platform projects can also build with the .NET SDK on their target operating systems.

The first application build restores the matching public runtime from NuGet.org. No Project-Z source checkout is required. Optional model import, browser integration and native diagnostics remain separate runtime packages. Native desktop dependencies, macOS permissions, app bundles, signing and notarization remain application deployment steps.

Installation and usage | Physics guide | Platform guide

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