Tool to add an editor for macros used by Unreal C ++ in the Unreal Engine.
Launch the Macro Editor from the right-click menu or shortcut keys (Alt + W or Alt + E).
From the Visual Studio settings, you can add macro specifiers, change the URL of the document, change the template, and change the color scheme of the editor.
Then, you can reset all the setting values to the default values with the "Reset Setting" button on the Tool tab.
The following macros are supported.
- UPROPERTY
- UFUNCTION
- UCLASS
- USTRUCT
- UENUM
- UINTERFACE
- UMETA
- UE_LOG
- Macros for defining log categories...
- Macros for defining delegates and events...
Changelog
var 1.5 (2020/12/03)
Added BindWidget to UPROPERTY's meta specifier.
Added BindWidgetOptional to UPROPERTY's meta specifier.
Added BindAnimation to UPROPERTY's meta specifier.
var 1.4 (2020/06/05)
Added MultiLine to UPROPERTY's meta specifier.
var 1.3 (2020/05/30)
Added TitleProperty to UPROPERTY's meta specifier.
var 1.2 (2020/05/21)
Enabled to change the color scheme of the macro editor from the setting.
Added a button to reset the settings.
var 1.1 (2020/05/18)
Fixed to be able to add items to the optional StringCollection.
var 1.0 (2020/05/17)
Release