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Why vsSolutionBuildEvent
Advanced handler of the most events from MS Visual Studio & MSBuild tools. Full control and flexible multi-actions for basic pre/post events and other additional such as:
- CommandEvent, Errors, Warnings, Cancel-Build, Output-Build, Transmitter, Logging
Ability to handle events for all subprojects at once from the whole solution as an Solution-Events or individually for each separately.
Various modes for everything:
Supports Advanced MSBuild & SBE-Scripts engine for your awesome ideas.
Provides CI support (TeamCity, AppVeyor, Azure DevOps, ...), Command-Line mode and lot of other features for convenient work with the builds, tests, versioning, IO operations, and so on. See the documentation.
Advanced MSBuild
Through E-MSBuild engine.
#[$(
[System.Math]::Exp('$(
[MSBuild]::Multiply(
$([System.Math]::Log(10)),
4
))'
)
)]
$(n = 0) $(desc = "Hello ")
$(n += 3.14) $(desc += "from vsSBE !")
$(n += $(n)) $(p1 = " Platform is $(Platform)")
$(...)
$(...:project) - from selected project in your solution
$$(...) ... $$(...:project)
$(tStart = $([System.DateTime]::Parse("2014/01/01").ToBinary()))
$([System.Guid]::NewGuid())
$([System.TimeSpan]::FromTicks($([MSBuild]::Subtract($(tNow), $(tStart))))
.TotalHours.ToString("0"))
$(pdir = $(ProjectDir:project))
$(pdir = $(ProjectDir.Replace('\', '/'):project))
#SobaScript
https://github.com/3F/SobaScript -- Extensible Modular Scripting Programming Language.
#["
#SobaScript in action
"]
#[var v = 1.2.3]
#[$(log = "$(TMP)/v.txt")]
#[($(Configuration) ~= Deb || true)
{
#[var tBase = $([System.DateTime]::Parse('2019/08/01').ToBinary())]
#[var tNow = $([System.DateTime]::UtcNow.Ticks)]
#[var revBuild = #[$(
[System.TimeSpan]::FromTicks('$(
[MSBuild]::Subtract(
$(tNow),
$(tBase))
)')
.TotalMinutes
.ToString('0')
)]]
#[var v = $(v).$([MSBuild]::Modulo($(revBuild), $([System.Math]::Pow(2, 14))))]
}]
#[var v = $([System.String]::Format("v{0}\r\n\t", $(v)))]
#[try
{
#[File write("#[var log]"):> Example #[var v] Generated by a vsSolutionBuildEvent]
#[IO scall("notepad", "#[var log]")]
}
catch(err, msg)
{
$(err) - Type of Exception
$(msg) - Error Message
}]
For example, you can even exclude projects from build at runtime:
#[Build projects.find("name").IsBuildable = false]
Capture data from external utilities:
#[var bSha1 = #[IO sout("git", "rev-parse --short HEAD")]]
Work with files and archives:
#[IO copy.file("$(odir)/notes.txt", "$(pDirCIM)bin\\$(cfg)\\", true)]
#[7z pack.files({
"$(pDirBridge)bin\$(cfg)\Bridge.*.*",
"CI.MSBuild.dll",
"CI.MSBuild.pdb",
"$(pDirCIM)bin\$(cfg)\*.txt"}, "$(odir)CI.MSBuild_v$(numCIM)_[$(branchSha1)][$(netStamp)].zip")]
+DTE-commands, +Access to all MSBuild properties on the fly, +Conditional statements and lot of other components:
#[try
{
#[Box iterate(i = 0; $(i) < 10; i += 1):
...
]
}catch{ }]
#[( #[vsSBE events.Pre.item(1).Enabled] || ($(Configuration) == "Release" && $(sysc)) )
{
#[Build projects.find("name").IsBuildable = false]
}
else
{
#[var bSha1 = #[IO sout("git", "rev-parse --short HEAD")]]
...
}]
... create new in 5 minutes
Processing modes
https://3F.github.io/web.vsSBE/doc/Modes/
From simple commands to C# or even msbuild targets:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="Init">
<!-- ... -->
</Target>
<!--
Additional properties:
$(ActionName)
$(BuildType)
$(EventType)
$(SupportMSBuild)
$(SupportSBEScripts)
$(SolutionActiveCfg)
$(StartupProject)
-->
</Project>
CommandEvent (DTE)
You can also use this to catch all command from VS IDE. Samples:
$(lcGuid = #[DTE events.LastCommand.Guid])
$(lcId = #[DTE events.LastCommand.Id])
#[($(lcGuid) == "{1496A755-94DE-11D0-8C3F-00C04FC2AAE2}" && $(lcId) == 1627) {
#[File scall("notepad", "#[var log]", 30)]
}]
Automatic Version Numbering
See our Wizard for automatic code generation or use any custom scripts.
Various environments
You can easily use this with TeamCity, Azure DevOps, AppVeyor, and any other automated environments:
...
Solution-wide Build events
Pre-Build / Post-Build events for all projects at once or individually for each separately: configure what you need.
Stop build on first error
Immediately stop (at the same time) after the first appearance (compared with StopOnFirstBuildError plugin [?])
Screenshots
[. . .]
Wiki
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