The eXTreeCube library provides fisheye representation / cube map texturing of different components such as calendar, multiple - columns tree view and so on. Fish-eye lenses magnify the center of the field of view, while the scale being reduced towards the edge. Cube map texturing is a form of environment texture mapping that uses a viewing direction (3D vector) to map into a view plane the six 2D textures arranged like the faces of a cube. You have unlimited options to show any HTML text, images, colors, EBNs, patterns, frames anywhere on any face of the cube. The eXTreeCube component lets the user changes its visual appearance using skins, each one providing an additional visual experience that enhances viewing pleasure. As usual, there are no dependencies to MFC, VB, VCL, and of course, no Open GL required.