Shows three shaders, a dynamic coloured ambient light shader, a blinn-phong shader and a multiple light shader. This is the second in a series of posts first created in the XNA 3.0 framework, now brought up to date with the XNA 4.0 framework. |
Shows three shaders, a dynamic coloured ambient light shader, a blinn-phong shader and a multiple light shader. This is the second in a series of posts first created in the XNA 3.0 framework, now brought up to date with the XNA 4.0 framework. |